Luminous (II)

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This is the second job skill set for Luminous. Luminous' control over Dark and Light magic is now put into effect by two modes: Sunfire, the Light Magic mode and Eclipse, the Dark Magic mode. Each of those skills will buff your attacks respective to their element and not only that, double the amount of hits that the skill originally give (I.E. Flash Shower will hit the monster twice under Sunfire instead of once.) and much more. However, if you use a skill that is opposite to the mode that is currently active, the damage will be weakened.

First Job
Second Job
Third Job
Fourth Job
Luminous (II)
Luminous (III)
Luminous (IV)
(Hyper Skills)


Icon Skill Name Description Type Mastered Light or Dark? Prerequisites
Spell Mastery.png Spell Mastery Increases Magic Mastery, and Magic Attack. Passive 10 x -
Magic Booster2.png Magic Booster Increases the attack speed of your weapon. Must have a Shining Rod equipped. Supportive 10 x -
High Wisdom.png High Wisdom Permanently increase INT. Passive 10 x -
Sylvan Lance.png Sylvan Lance Tosses a spear of light to hit multiple enemies. Active 20 Light Magic -
Black Blessing.png Black Blessing A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage. Supportive 20 x -
Blinding Pillar.png Blinding Pillar Detonates a pillar of light that knocks back enemies and has a chance to stun. Active 10 Light Magic -
Pressure Void.png Pressure Void Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys. Active 20 Dark Magic -