Aran (II)

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This is the second job of the Aran class. In your newest change, you will possess amazing abilities, such as the power to attack with a powerful Ice charge and can damage enemies just by touching them.

How to Advance to 2nd Job

Scarred Bear

Job Tree

First Job
Second Job
Third Job
Fourth Job
Aran (II)
Aran (III)
Aran (IV)
(Hyper Skills)


Icon Skill Name Description Type Mastered Prerequisites
Polearm Mastery.png Polearm Mastery Increases the weapon mastery, accuracy, and speed of polearms. Passive 10 Lv. 3 Triple Swing
Triple Swing.png Triple Swing Press the attack key three times to deal a triple attack on up to 8 enemies. Active 20 Lv. 20 Double Swing
Final Take.png Final Charge Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing. Has a chance to stun enemies. Active 10 Lv. 20 Triple Swing
Combo Peril.png Combo Fenrir Throw a polearm that penetrates a certain amount of monsters in the direction you are facing Active 10 Lv. 1 Combo Ability
Combo Drain.png Combo Drain Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Active 10 Lv. 1 Combo Ability
Body Pressure.png Body Pressure Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds. Supportive 5 -
Final Attack.gif Final Attack Grants a chance to deal additional damage after an attack. Must have a polearm equipped. Passive 20 Level 3 Polearm Mastery
Snow Charge.png Snow Charge Permanently increases damage and infuses your polearm with ice for a certain amount of time. Supportive 10 -
Physical Training.png Physical Training Improves STR and DEX permanently through physical training. Passive 5 -