Saturos420's Guide to a Brawler
If you followed my guide for a pre-Brawler Pirate, or another preliminary Brawler guide, you should be able to follow this guide. Some of the skills in the first job advancement are critical in this job, so if you are not prepared to follow the path of a Brawler, I would suggest reading up on them.
- Great job to mob with, meaning tons of EXP.
- A variety of skills to work with, so you won't get bored with any one skill
- Fun to show off skills with.
- Can be quite costly, considering how much MP the skills need.
- There are only a few equips available right now, and they might be hard to find (pricey).
- No ranged attacks; they have to come up close to do damage.
You don't need to necessarily have done anything in particular during your time as a Pirate, but it would help if you followed a Pre-Brawler Pirate SP build, like this one.
Becoming a Brawler
To become a Brawler, go back to Nautilus Harbor and talk to Kyrin again. She'll ask you if you want to be a Brawler or a Gunslinger; select Brawler. Continue the conversations and select the bottom option (something along the lines of "Take me to the battleground") and you'll be warped to a map with Octopi. Use Flash Fist to kill them. Note that any other attack will NOT do any damage on them - it will simply miss. After killing them and collecting the marbles, talk to her again within that map. You'll get warped out. Talk to her once you're out, and you'll finally be a Brawler. Congratulations!
Training as a Brawler
You are now free to do what you wish, but this guide will lead you through and give you some tips on where to train and how to use your skills.
Distributing AP (Ability Points)
If you were following a normal AP build while you were a Pirate, continue following that build - for each time you level, +4 STR and +1 DEX. A helpful reminder would be to keep your DEX equal to your level at all times.
|HP Boost||Permanently increases Max HP.||Passive||10||x||-|
|Dark Clarity||Calms your heart to provide a temporary increase to Weapon Attack and Accuracy.||Supportive||20||x||-|
|Knuckle Mastery||Increases the weapon mastery and accuracy of knuckles.||Passive||10||x||-|
|Tornado Uppercut: Performs a fast uppercut that creates a wild tornado and attacks enemies. When the energy is charged fully, you create a stronger Energy Vortex that travels further.
Energy Vortex: Create a wild energy vortex to attack enemies.
|Corkscrew Blow||Allows you to punch multiple monsters at once with energized fist.||Active||20||x||-|
|Energy Charge||Charges up your energy while attacking. When the energy is fully charged, your body strengthens and you have a chance to enter Power Stance. Uses energy instead of MP when using most attack skills. Receives only half the effect when charging energy.||Passive||1||x||-||Physical Training||Permanently improves STR and DEX through sheer physical training.||Passive||5||x||-|
|Knuckle Booster||Doubles the attack speed of your weapon. Must have knuckles equipped.||Supportive||10||x||Knuckle Mastery Lv. 5|
|Perseverance||Recovers HP and MP over time.||Passive||10||x||-|
Improve Max HP - You're going to want to max this as soon as possible, as the later you do, the less HP you'll have.
Knuckle Mastery - A great thing to have, since you'll have a higher minimum damage as your mastery of knuckles increases. If you look at your character's stats, you'll notice how big this damage range truly is.
Knuckle Booster - This will help you a lot when you are training, simply because the knuckle animation is a little long. Maxing it will improve its duration as well as the cost of HP & MP needed to use it.
Backspin Blow - This skill is one of the two mobbing skills you receive in this job advancement, meaning you'll be using it a lot. Unlike Corkscrew Blow, this skill does not have a charging time, but it does have a delay in its animation. This means you can't spam it individually, but you can pull of a great combo if you chain right after using Corkscrew Blow. Also, it has a bonus of stunning enemies, which is always useful.
Double Uppercut - This is the solo skill you'll receive; I don't think it's all that useful in the second job. It basically takes as long as two Flash Fists, while only giving a little bit more damage. Also, as a Brawler, you're main technique for training is mobbing, which is not what this skill is for. However, this skill is a lot more useful in the third job advancement, which is where you can begin to use it in combos.
Corkscrew Blow - The second of your two mobbing skills acquired in this job advancement. As mentioned before, there's a great combo when you use this with Backspin Blow. Basically, the charge time means that if you hold down your key longer, you will do more damage. This, in turn, means that if you spam this attack, it will be pretty weak. However, charging it up makes it very potent.
MP Recovery - Not a necessary skill, but it helps a lot when trying to cut down on pot usage. If you choose to get Energy Drain in the third job advancement, you will be saving a colossal amount of HP & MP pots. Overall, it's a very nice skill to have.
Oak Barrel - The most useless skill of the bunch, in my opinion. It is supposed to be a Dark Sight for Pirates, only it has a fail rate. This basically ruins the whole concept, and your points would be better spent in other skills anyway.
Distributing SP (Skill Points)
Becoming a Brawler means that you have a bunch of new skills opened up for you to use. However, this means that there is a lot of potential in these skills, and choosing a proper skill build is crucial in becoming the most efficient you can be when training.
- Level 30: +1 Improve Max HP
- Level 31-33: +3 Improve Max HP (MAXED)
- Level 34: +1 Backspin Blow, +1 Corkscrew Punch, +1 Knuckle Mastery
- Level 35: +3 Knuckle Mastery
- Level 36: +1 Knuckle Mastery, +2 Knuckle Booster
- Level 37: +3 Knuckle Booster
- Level 38: +1 Knuckle Booster, +2 Knuckle Mastery
- Level 39-42: +3 Knuckle Mastery
- Level 43-48: +3 Corkscrew Blow
- Level 49: +1 Corkscrew Blow (MAXED), +2 Backspin Blow
- Level 50-54: +3 Backspin Blow
- Level 55: +2 Backspin Blow (MAXED), +1 Double Uppercut
- Level 56-61: +3 Double Uppercut
- Level 62: +1 Double Uppercut (MAXED), +2 Knuckle Booster
- Level 63-66: +3 Knuckle Booster (MAXED)
- Level 67-69: +3 MP Recovery
- Level 70: +1 MP Recovery (MAXED), +1 Knuckle Mastery (MAXED), +1 Oak Barrel
10 Improve Max HP (MAXED), 20 Knuckle Mastery (MAXED), 20 Knuckle Booster (MAXED), 20 Backspin Blow (MAXED), 20 Double Uppercut (MAXED), 20 Corkscrew Blow (MAXED), 10 MP Recovery (MAXED), 1 Oak Barrel
Brawlers, because of their mob skills acquired in the first and second jobs, have a number of options to train at. Some locations, however, may fare better than others depending on your interests in training.