The Priest is the upgraded, 3rd job branch of the Cleric class. The priest is now more in tune with their holy attributes and possesses more valuable support skills. Their Shining Ray is a Priest's main attack, striking enemies 3 times with such holy force. Combined with Spell Booster, their attacking speed is doubled. Another skill that brings the Priest to a much better advantage is Doom, which converts the chosen enemies into defenseless Blue Snails.
The Priest is also more supportive, bringing good party skills along. One of them is Holy Symbol, which brings an increased EXP bonus to themselves and their party. Mystic Door can allow them to retreat to the nearest town in times of regrouping and to return to battle. Priests can also Dispel their allies from many abnormal statuses that many bosses often use. Finally, the Priest can defend their own and their allies with a holy shell that can recover their HP and block a round of enemy attacks.
Becoming a Priest
Once level 70, go to El Nath - Chief Residence and speak to Robeira. After talking to Robeira, head on to the Holy Ground at the Snowfield and take the secret portal in the rock. Head into the portals and defeat the evil counterpart of Grendel, and take its drop back to Robeira.
|Holy Fountain||Summons the Holy Fountain to recover party member's HP using holy power. Even a party member in Undead status can use it. Go near the fountain and press the up arrow key to recover. Cannot be summoned near a portal.||Supportive||10||x||-|
|Dispel||Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby allies. Decreases Divine Protection's cooldown based on the number of treated party members. The Dispel skill can remove critical abnormal conditions, including Knocked Out, Seduction, Confusion, and Zombified.||Supportive||10||x||-|
|Mystic Door||Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears. Press Up Key to move.||Supportive||10||x||Dispel Lv 3|
|Holy Symbol||Temporarily allows all nearby party members to gain additional EXP while hunting.||Supportive||20||x||Dispel Lv 3|
|Holy Magic Shell||Fully restores an ally's HP and grants them a holy shield which will absorb up to 10 hits. The shield can last up to 20 seconds, and when it's activated once, it will not be reactivated for a short time even if a different character uses Holy Magic Shell.||Supportive||20||x||Dispel Lv 3|
|Shining Ray||Attacks multiple enemies at once with a ray of holy light. Deals massive damage to the Undead and Devil-type monsters.||Active||20||Holy||-|
|Divine Protection||Permanently increases Abnormal Status and all Elemental Resistances. When used, you use holy power to create a holy barrier that blocks critical Abnormal Status. Upon casting Dispel, the cooldown is reduced according to the number of recovered party members.||Active||10||x||-|
|Teleport Mastery||When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance.||Active||10||x||Level 5 Teleport|
|Holy Focus||Permanently increases all magic attacks, Heal magic Critical Rate, Accuracy, and Magic Mastery.||Passive||10||x||Level 10 Spell Mastery|
|Arcane Overdrive||Permanently increases Critical Rate and Minimum Critical Damage.||Passive||10||x||-|
Pages made by MapleWiki members.
- Cleric Guide - By Dominican2456
- Cleric Guide - by MapleTip (Original)
- Cleric Guide - by Yongjianrong
- Cleric Guide - by Jaewonnie