Pirate to Infighter Guide

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Introduction

Yeah yeah, I know this is in KMS and such, but can't hurt to make one. Plus I promised Z I would make a guide so...

The Pirate is a very unique class. They do very low damage and have very strange formulas, but they are very fun! They are the fifth job added by Nexon in KMST about 2 months ago from this post. I am currently on a level 34 Infighter in Culverin on KMS, so these are my experiences, not just some idiot posting a guide.


Ability Points Try rolling at least a Nine on Str or Dex.
You should at least have:
STR: Above 8
DEX: At least 6
INT: Low as possible
LUK: Low as possible

For your job Advancement, you will need a minimum of 20 Dex.

Normal Dex:

Level 1: Dex +5

Level 2: Dex +5

Level 3: Dex +4, Str +1

Level 4: Str +5

Level 5: Str +5

Level 6: Str +5

Level 7: Str +5

Level 8: Str +5

Level 9: Str +5

Level 10: Str +5

Level 11: Str +5

Level 12: Str +5

Level 13: Str +5

Level 14: Str +5

Level 15: Str +5

Level 16: Str +5

Level 17: Str +5

Level 18: Str +5

Level 19: Dex +5

Level 20: Dex +5

Level 21: Str +5

Level 22: Str +5

Level 23: Str +5

Level 24: Str +5

Level 25: Str +5

Level 26: Str +5

Level 27: Str +5

Level 28: Dex +5

Level 29: Dex +5

Level 30: Dex +5

The final added 5 to Dex will improve your accuracy so you can move to stronger monsters and not miss them.

Skills/Skill Points
Here are the skills available to the Pirate first job:

Bullet Time
Description: Increases your accuracy and avoidability.
Max Level: 20

Level 01: +1 ACC / +1 Avoid
Level 02: +2 ACC / +2 Avoid
Level 03: +3 ACC / +3 Avoid
Level 04: +4 ACC / +4 Avoid
Level 05: +5 ACC / +5 Avoid
Level 06: +6 ACC / +6 Avoid
Level 07: +7 ACC / +7 Avoid
Level 08: +8 ACC / +8 Avoid
Level 09: +9 ACC / +9 Avoid
Level 10: +10 ACC / +10 Avoid
Level 11: +11 ACC / +11 Avoid
Level 12: +12 ACC / +12 Avoid
Level 13: +13 ACC / +13 Avoid
Level 14: +14 ACC / +14 Avoid
Level 15: +15 ACC / +15 Avoid
Level 16: +16 ACC / +16 Avoid
Level 17: +17 ACC / +17 Avoid
Level 18: +18 ACC / +18 Avoid
Level 19: +19 ACC / +19 Avoid
Level 20: +20 ACC / +20 Avoid

Flash Fist
Description: Quickly attacks the enemy with fists by using MP.
Max Level: 20

Level 01: MP - 6 / 126% Damage
Level 02: MP - 6 / 132% Damage
Level 03: MP - 6 / 138% Damage
Level 04: MP - 6 / 144% Damage
Level 05: MP - 7 / 150% Damage
Level 06: MP - 7 / 156% Damage
Level 07: MP - 7 / 162% Damage
Level 08: MP - 8 / 168% Damage
Level 09: MP - 8 / 174% Damage
Level 10: MP - 9 / 180% Damage
Level 11: MP - 9 / 186% Damage
Level 12: MP - 10 / 192% Damage
Level 13: MP - 10 / 198% Damage
Level 14: MP - 11 / 204% Damage
Level 15: MP - 11 / 210% Damage
Level 16: MP - 12 / 216% Damage
Level 17: MP - 12 / 222% Damage
Level 18: MP - 13 / 228% Damage
Level 19: MP - 13 / 234% Damage
Level 20: MP - 14 / 240% Damage

Somersault Kick
Description: Attacks multiple nearby enemies with legs by jumping and spinning backwards.
Max Level: 20

Level 01: MP - 8 / 84% Damage / 3 Enemies
Level 02: MP - 8 / 88% Damage / 3 Enemies
Level 03: MP - 8 / 92% Damage / 3 Enemies
Level 04: MP - 8 / 96% Damage / 3 Enemies
Level 05: MP - 9 / 100% Damage / 3 Enemies
Level 06: MP - 9 / 104% Damage / 4 Enemies
Level 07: MP - 9 / 108% Damage / 4 Enemies
Level 08: MP - 10 / 112% Damage / 4 Enemies
Level 09: MP - 10 / 116% Damage / 4 Enemies
Level 10: MP - 11 / 120% Damage / 4 Enemies
Level 11: MP - 11 / 124% Damage / 5 Enemies
Level 12: MP - 12 / 128% Damage / 5 Enemies
Level 13: MP - 12 / 132% Damage / 5 Enemies
Level 14: MP - 13 / 136% Damage / 5 Enemies
Level 15: MP - 13 / 140% Damage / 5 Enemies
Level 16: MP - 14 / 144% Damage / 6 Enemies
Level 17: MP - 14 / 148% Damage / 6 Enemies
Level 18: MP - 15 / 152% Damage / 6 Enemies
Level 19: MP - 15 / 156% Damage / 6 Enemies
Level 20: MP - 16 / 160% Damage / 6 Enemies

Double Fire
Description: Attacks the enemy by firing two rounds at once. [Requires a gun to be equipped]
Max Level: 20

Level 01: MP - 5 / 61% Damage / 215 range
Level 02: MP - 5 / 62% Damage / 215 range
Level 03: MP - 5 / 63% Damage / 230 range
Level 04: MP - 5 / 64% Damage / 230 range
Level 05: MP - 5 / 65% Damage / 245 range
Level 06: MP - 5 / 66% Damage / 245 range
Level 07: MP - 5 / 67% Damage / 260 range
Level 08: MP - 5 / 68% Damage / 260 range
Level 09: MP - 5 / 69% Damage / 275 range
Level 10: MP - 5 / 70% Damage / 275 range
Level 11: MP - 5 / 71% Damage / 290 range
Level 12: MP - 5 / 72% Damage / 290 range
Level 13: MP - 5 / 73% Damage / 305 range
Level 14: MP - 5 / 74% Damage / 305 range
Level 15: MP - 5 / 75% Damage / 320 range
Level 16: MP - 5 / 76% Damage / 320 range
Level 17: MP - 5 / 77% Damage / 335 range
Level 18: MP - 5 / 78% Damage / 335 range
Level 19: MP - 5 / 79% Damage / 350 range
Level 20: MP - 5 / 80% Damage / 350 range

Dash
Description: Momentarily increases speed and jump by double-tapping either the left or the right directional key.
Comment: This move disables itself if you stand still for too long.
Max Level: 10

Level 01: MP - 14 / Speed +12 / Jump +1 / 4 seconds
Level 02: MP - 13 / Speed +14 / Jump +2 / 4 seconds
Level 03: MP - 12 / Speed +16 / Jump +3 / 8 seconds
Level 04: MP - 11 / Speed +18 / Jump +4 / 8 seconds
Level 05: MP - 10 / Speed +20 / Jump +5 / 12 seconds
Level 06: MP - 9 / Speed +22 / Jump +6 / 12 seconds
Level 07: MP - 8 / Speed +24 / Jump +7 / 16 seconds
Level 08: MP - 7 / Speed +26 / Jump +8 / 16 seconds
Level 09: MP - 6 / Speed +28 / Jump +9 / 20 seconds
Level 10: MP - 5 / Speed +30 / Jump +10 / 20 seconds

There are three builds for skills to go:

Level 1 Dash

This build is to maximize both your single and mob skills to their full potential while leaving speed out.

Level 10: Flash Fist +1(1)

Level 11: Flash Fist +3(4)

Level 12: Flash Fist +3(7)

Level 13: Flash Fist +3(10)

Level 14: Flash Fist +3(13)

Level 15: Flash Fist +3(16)

Level 16: Flash Fist +3(19)

Level 17: Flash Fist +1(20, MAX), Bullet Time +2(2)

Level 18: Bullet Time +3(5)

Level 19: Bullet Time +3(8)

Level 20: Bullet Time +2(10), Somersault Kick +1(1)

Level 21: Somersault Kick +3(4)

Level 22: Somersault Kick +3(7)

Level 23: Somersault Kick +3(10)

Level 24: Somersault Kick +3(13)

Level 25: Somersault Kick +3(16)

Level 26: Somersault Kick +3(19)

Level 27: Somersault Kick +1(20, MAX), Bullet Time +2(12)

Level 28: Bullet Time +3(15)

Level 29: Bullet Time +3(18)

Level 30: Bullet Time +2(20, MAX), Dash +1

Total:
Bullet Time Max
Flash Fist Max
Somersault Kick Max
Dash Level 1

Dash Build

This build is for people who prefer speed over mobbing.

Level 10: Flash Fist +1(1)

Level 11: Flash Fist +3(4)

Level 12: Flash Fist +3(7)

Level 13: Flash Fist +3(10)

Level 14: Flash Fist +3(13)

Level 15: Flash Fist +3(16)

Level 16: Flash Fist +3(19)

Level 17: Flash Fist +1(20, MAX), Bullet Time +2(2)

Level 18: Bullet Time +3(5)

Level 19: Bullet Time +3(8)

Level 20: Bullet Time +3(11)

Level 21: Bullet Time +3(14)

Level 22: Bullet Time +3(17)

Level 23: Bullet Time +3(20, MAX)

Level 24: Somersault Kick +3(3)

Level 25: Somersault Kick +3(6)

Level 26: Somersault Kick +3(9)

Level 27: Somersault Kick +2(11), Dash +1(1)

Level 28: Dash +3(4)

Level 29: Dash +3(7)

Level 30: Dash +3(10, MAX)


Total:
Bullet Time Max
Flash Fist Max
Somersault Kick Level 11
Dash Max

Accuracy Build

This build is for people who have money to go to higher level monsters to train.

Level 10: Flash Fist +1(1)

Level 11: Flash Fist +3(4)

Level 12: Flash Fist +3(7)

Level 13: Flash Fist +3(10)

Level 14: Bullet Time +3(3)

Level 15: Bullet Time +3(6)

Level 16: Bullet Time +3(9)

Level 17: Bullet Time +3(12)

Level 18: Bullet Time +3(15)

Level 19: Bullet Time +3(18)

Level 20: Bullet Time +2(20, MAX), Flash Fist +1(11)

Level 21: Flash Fist +3(14)

Level 22: Flash Fist +3(17)

Level 23: Flash Fist +3(20, MAX)

Level 24: Somersault Kick +3(3)

Level 25: Somersault Kick +3(6)

Level 26: Somersault Kick +3(9)

Level 27: Somersault Kick +2(11), Dash +1(1)

Level 28: Dash +3(4)

Level 29: Dash +3(7)

Level 30: Dash +3(10, MAX)

Total:
Bullet Time Max
Flash Fist Max
Somersault Kick Level 11
Dash Max

Starting Out

Level 1-10
GMS: Maple Island: Just kill all the monsters and finish quests if you feel like it for the extra EXP, not like you are doing anything.

KMS: Maple Island: Finish every single quest available. Not only will it bring you up to level 10 in about 15 minutes, but you will get tons of potions as well.

Level 10-15
GMS: Victoria Island: Just go to either Tree that Grew 1 or Slime Tree, great EXP.

KMS: Victoria Island: Just go to either Tree that Grew 1 or Slime Tree, great EXP. You could also try Floating Market, but that place is crap after 14.

Level 15-20
GMS: Victoria Island: Yup still here. Continue grinding on Slimes till 18 or 19. Orange Mushrooms are bad because your damage is all over the place, so Slimes are the next best thing. Just go to Orange Mushrooms around level 18/19 then level till 20 there.

KMS: Victoria Island/Ariant: Same with GMS, except you could go to Ariant if you followed the Accuracy build and train on the Sand Rabbits if you have money to drain.

Level 20-25
GMS: Victoria Island: Now you're high enough to go to Green/Horny mushrooms. Just pick a tree in the "Forest South of Ellinia". Good EXP, you should also try making a party. This would speed things up.

KMS: Ariant: You can to Sand Bunnies if you weren't following the Accuracy build now. Your accuracy is perfect to hit them 100% of the time, and you should be hitting 150's to 260's each Straight. For Accuracy builder's, go to Meekrats, the ones that look like Timone from the Lion King.

Level 25-30
GMS: Victoria Island: Go to Sleepywood and start fighting at Ant Tunnel. Your Accuracy should be perfect to hit the monsters at least 90% of the time, so the EXP is great, especially with Somersault Kick mobbing.

KMS: Ariant/Victoria Island: Accuracy and other builds can move to Cactus' now, especially daddies. The spawns are great so Somersault Kick is really helpful here as well. Otherwise, go to Ant Tunnel.

Job Advancement!

Go back to Kairin and select the first quest she wants, it's the Infighter test. Now, click her again, choose the bottom option(Not the other quest) and just click yes until she teleports you to a map.

Now, you need to kill these Octopi till they give you 15 Crystals in total. After you're done, talk to Kairin and she will take you out. Finish the quest and you will be promoted to Infighter!

Congratulations!

Video Guide for people.

Note: Flash Fist and normal attacks may only be used for fighting the Octopi.