Phantom Guide

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Phantom Class Guide

Updated for GMS Tempest


Welcome to my comprehensive guide for Phantom. This guide has everything a Phantom need to know varying from skill builds to AP distribution to training spots to equipment to medals! We have everything you need to know! If you want to find the skill build for your level, just press control + f and type your level in. It should take you to the skill build. Please do not edit without my permission.

Hyper Skills included in this guide!

Phantom Picture.jpg

Storyline

Hundreds of years ago, Phantom gained fame and fortune by stealing precious treasures from the wealthy. He intentionally left clues at every crime scene so all of his targets would know it was he, the master thief, who had made off with their valuables. Though many tried, no one ever learned his true identity, and many began to believe he was something more than human. He was dubbed “Phantom” by the people.

When attempting to steal the Skaia, a precious jewel rumored to be connected to the power of Empress Aria of Ereve, Phantom ended up falling hopelessly in love with the Empress. The two developed a burgeoning friendship that became more romantic by the day. Instead of attempting to steal the Skaia again, Phantom decided to simply ask Aria for it. Although she found this amusing, she always declined.

Before their romance could deepen, Aria was tricked and killed by an envoy of the Black Mage led by the sinister General Orchid. Devastated by Aria’s death, Phantom offered his help to Freud the Dragon Master, and joined forces with a group of heroes to strike back at the Black Mage. The Five Legendary Heroes were eventually able to defeat the Black Mage and seal him away. Phantom had played his part in protecting the world that Aria had once believed in.

But his victory was not without great sacrifice. Cursed by the Black Mage while sealing him away, Phantom was encased in magical ice for hundreds of years. Eventually, the magic weakened, and Phantom broke free. After hearing rumors that Hilla was the rightful owner of Skaia and heir to the throne, Phantom rushed to Ereve. He stunned the onlookers by proving that Empress Cygnus was the rightful Heir to Empress Aria’s throne and Hilla had deceived them all. Hilla had no choice but to flee, and Phantom has since returned to his personal airship, the Lumiere, to build his strength in preparation for the fight against forces that seek to revive the Black Mage and plunge the world into another age of terror and chaos.


Phantom has high evasion and critical chance. It is a combination of the Thief concept and many unique skills and system. His primary weapon is called the Cane, and the secondary one, Cards. Attacking monsters grants you more Cards allowing you to use more skills.

One of the talents of the Phantom Thief is that he can use a select number of skills from other characters in the same map. He enters Steal Mode and chooses a character to take a skill from. The Cane then turns into a weapon from that class.


Creation

Phantom creation starts out with you on your boat, Crystal Garden, about to go Ereb to stop Hilla from taking the title of Empress of Ereb from Empress Cygnus. The tutorial then starts out with a Metal Gear Solid like stealth quest in which you bypass the guards by using your disappearing skill or throwing mesos to distract the guards. Don't get too worked up if you can't get this tutorial to finish the first time, as it can take a bit to finally finish it entirely. After you're done with the tutorial itself, you'll see the NPCs talking to you about Hilla saying she is the true Empress of Ereb as she has the real Skyia. This leads to a video cutscene to play showing off what Phantom can do. This video can be found here. After the video plays, you will return to Crystal Garden and begin the actual leveling.

When you enter Crystal Garden, you will have a quest from someone named Alfred. Alfred will ask you to kill 30 orange mushrooms located in Crystal Garden itself. Once you're done killing your 30 mushrooms, Alfred will give you a level up potion. This potion will level you up to level 18. Once you're done with your excessive clicking to gain 6 levels, you will receive another quest from Alfred to kill 50 stumps. Finally, after that you're done with the entry quests.

Development and Release

Phantom will be made available on July 12th, 2012. During the time leading up to Phantoms release, players can receive a letter from him, stating that he has "stolen the heart of your dearest friend". Cassandra will give you the actual letter, which, when opened, will give a letter from Phantom, which provides a damage boost for an hour, 3 renegade coins, and the Carte Fanatique, which has hidden potential and can be given to Phantom characters.


Pros And Cons

Pros:

A gameplay variety due to skill steal feature.


Highest DPS in the game


Able to sue magic and weapon attack skills.


Cons:

Quite low defense and avoid for a thief.


Certain levels are so tedious...


Relatively low hp


You can only steal Explorer skills.

Equipment

Canes


Thief Canes
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Levels 10-30
Novice Cane - Iron Cane - Noble Stick - Croix Canne - Rouge Way
Levels 31-70
Arc 'en Ciel - King Pepe's Arc 'en Ciel - Chaos Rouge Way - Twisted - Beryl Maple Cane - Oriental Royal Cane - Bijou Cannes - Chaos Bijou Cannes - Regne - Xerxe's Regne - Crimson Maple Cane
Levels 71-120
Majesty Cane - Balrog's Majesty Cane - Legendary Maple Cane - Phantom Originality - Balrog's Phantom Originality - Chaos Phantom Originality - Celestial Cane - Tempest Arc-en-ciel - Ange de la Mort - Dragon Permanche - Dragonic Ange de la Mort - Necro Jester - Reverse Persona - Timeless Persona - Nox Von Leon Cane
Levels 121+
Abyss Persona - Fearless Persona - Scar Von Leon Cane - Halphas Bloody Jester - Imperial Jester - Raven Horn Crimson Cane
Thief Weapon Templates
Thief Claws - Thief Daggers - Thief Kataras - Thief Canes
[edit]



Cards

Skills

The Phantom has various skills, but his most unique and eye-catching skill is his ability to steal other characters skills and use them for himself.


First Job
Second Job
Third Job
Fourth Job
Phantom
Phantom (II)
Phantom (III)
Phantom (IV)
(Hyper Skills)

Beginner Phantom Skills

Icon Skill Name Description Type Mastered Element Prerequisites
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To The Skies Returns to Phantom's airship, Lumiere. Active 1 x -
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Phantom Instinct Uses phenomenal insight to locate an enemy's critical weakness. Passive 1 x -
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Shroud Walk Swathes you in a curtain of cards to teleport long distances. Supportive 1 x -
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Dexterous Training Phantom carries phenomenal insight and dexterity that allow him to wield a variety of weapons. Passive 1 x -
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Skill Swipe Steals the skills of Explorer characters nearby. Select skills cannot be stolen.
TIP: To know what skills you can steal, go to this page.
Supportive 1 x -
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Loadout Allows you to manage skills stolen from other Explorer characters. Use this skill to throw away stolen skills or call them up with Impeccable Memory. Supportive 1 x -
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Judgment Draw Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only been used when your deck is full. Supportive 1 x -


First Job Phantom Skills

Icon Skill Name Description Type Mastered Element Prerequisites
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Double Entendre Quickly strikes an enemy twice. Active 20 x -
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Impeccable Memory I Lets you use 1st job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout.
TIP: To know what skills you can steal, go to this page.
Active 20 x -
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Phantom Swiftness Permanently increases Movement Speed, Max Movement Speed, and Jump. Increasing the Skill Level will increase Jump distance. Can also be used with jump key. Supportive 15 x -
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Feather Foot Permanently increases Avoidability. Passive 10 x -



Second Job Phantom Skills

Icon Skill Name Description Type Mastered Element Prerequisites
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Calling Card Launches enchanted cards at enemies. Active 20 x -
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Impeccable Memory II Lets you use 2nd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout.
TIP: To know what skills you can steal, go to this page.
Active 20 x -
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Mille Cartes Launches a torrent of cards that knocks back enemies. Active 15 x -
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Carte Blanche Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck. Passive 10 x -
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Cane Mastery Increases the weapon mastery and Accuracy of canes. Passive 10 x -
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Cane Booster Uses MP to temporarily increase the attack speed of your canes by 2 levels. Supportive 10 x -
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Devil's Luck Permanently increases LUK. Passive 5 x -



Third Job Phantom Skills

Icon Skill Name Description Type Mastered Element Prerequisites
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Blason Marks enemies with Phantom's coat of arms before slicing them to bits. Active 20 x -
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Impeccable Memory III Lets you use 3rd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout.
TIP: To know what skills you can steal, go to this page.
Active 20 x -
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Final Feint Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you reach KO status. This skill increases also increases LUK permanently. Supportive 10 x -
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Bad Luck Ward Casts a sigil to ward off bad luck. Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance. Supportive 10 x -
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Mist Mask Permanently increases Avoidability chance. Passive 10 x -
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Claire de Lune Enjoys the cool evening moonlight to increase Attack and Accuracy. Supportive 20 x -
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Rapier Wit Forms a giant sword with cards, then charges and performs multiple attacks. Link with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes's damage. Active 20 x -
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Piercing Vision Permanently increases Critical Rate. Passive 20 x -



Fourth Job Phantom Skills


Icon Skill Name Description Type Mastered Element Prerequisites
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Maple Warrior Increases the stats of all party members. Supportive 30 x -
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Hero's Will By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Supportive 5 x -
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Mille Aiguilles Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly and you can move while attacking. Active 30 x -
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Impeccable Memory IV Lets you use 4th job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout.
TIP: To know what skills you can steal, go to this page.
Active 30 x -
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Carte Noire Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck. Also permanently increases Avoidability chance. Passive 20 x -
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Penombre Leaps back and throws a powerful card attack. Link with Rapier Wit to reduce post-attack downtime. Permanently increases Rapier Wit's damage. Active 20 x -
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Priere D'Aria Powerful memories of Aria significantly increase Attack and allow you to ignore some enemy DEF. Supportive 30 x -
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Tempest Creates an expanding tornado of cards to blast through enemies. Active 30 x -
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Cane Expert Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage. Passive 30 x Level 10 Cane Mastery
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Vol D'Ame Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works of monsters have been buffed. Active 20 x -



Skill Build

First Job

10. 1 Double Entendre (1), 4 Phantom Swiftness (4)

11. 3 Phantom Swiftness (7)

12. 3 Phantom Swiftness (10)

13. 3 Phantom Swiftness (13)

14. 2 Phantom Swiftness (MAX), 1 Feather Foot (1)

15. 3 Feather Foot (4)

16. 3 Feather Foot (7)

17. 3 Feather Foot (MAX)

18. 3 Double Entendre (4)

19. 3 Double Entendre (7)

20. 3 Double Entendre (10)

21. 3 Double Entendre (13)

22. 3 Double Entendre (16)

23. 3 Double Entendre (19)

24. 1 Double Entendre (MAX), 2 Impeccable Memory I (2)

25. 3 Impeccable Memory I (5)

26. 3 Impeccable Memory I (8)

27. 3 Impeccable Memory I (11)

28. 3 Impeccable Memory I (14)

29. 3 Impeccable Memory I (17)

30. 3 Impeccable Memory I (MAX)

Summary: All Skills are maxed


Reasoning:

Since you start at level 18, you add one point into Double Entendre to be able to attack and max out both your mobilty and evasion skill to get it over with. Afterwards you finish off Double Entendre and move on to maxing your Impeccable Memory due to the fact there aren't many first job skills worth stealing to place it in an earlier precedence.


Second Job

30: +1 Carte Blanc [ 1, auto added ], +1 Calling Card [ 1 ], +1 Mille Cartes [ 1 ], +1 Cane Mastery [ 1 ], +1 Impeccable Memory [ 1 ]

31: +3 Cane Mastery [ 4 ]

32: +3 Cane Mastery [ 7 ]

33: +3 Cane Mastery [ 10 ][ MAX ]

34: +3 Calling Card [ 4 ]

35: +3 Calling Card [ 7 ]

36: +3 Calling Card [ 10 ]

37: +3 Calling Card [ 13 ]

38: +3 Calling Card [ 16 ]

39: +3 Calling Card [ 19 ]

40: +1 Calling Card [ 20 ][ MAX ], + 2 Devil's Luck [ 2 ]

41: +3 Devil's Luck [ 5 ][ MAX ]

42: +3 Impeccable Memory [ 4 ]

43: +3 Impeccable Memory [ 7 ]

44: +3 Impeccable Memory [ 10 ]

45: +3 Impeccable Memory [ 13 ]

46: +3 Impeccable Memory [ 16 ]

47: +3 Impeccable Memory [ 19 ]

48: +1 Impeccable Memory [ 20 ][ MAX ], +2 Mille Cartes [ 3 ]

49: +3 Mille Cartes [ 6 ]

50: +3 Mille Cartes [ 9 ]

51: +3 Mille Cartes [ 12 ]

52: +3 Mille Cartes [ 15 ]

53: +3 Mille Cartes [ 18 ]

54: +2 Mille Cartes [ 20 ][ MAX ], +1 Carte Blanche [ 2 ]

55: +3 Carte Blanche [ 5 ]

56: +3 Carte Blanche [ 8 ]

57: +3 Carte Blanche [ 10 ][ MAX ]

58: +3 Cane Booster [ 4 ]

59: +3 Cane Booster [ 7 ]

60: +3 Cane Booster [ 10 ][ MAX ]


Summary: All Skills are maxed, 2 sp is left over.

Reasoning: Add your first point into Calling Card in order to get a better attacking skill from Double Entendre, Carte Blanc is given automatically. You may have noticed at this point that you now possess a deck of cards next to you. This means that you've unlocked the ability to use Judgment Draw 1. Your card stack adds cards for every critical FA hit you make. After adding a point into Blanc Calling Card, begin to work into Mastery until it's at 5 to add points into booster. Booster is needed to allow you to attack quicker and thus train faster. After adding points to booster, add points into Mastery to give you a boost in damage. Impeccable Memory is maxed to allow you receive buffs to help you train quicker, such as Thunderbolt. Carte Mille is left for last because it has a very large delay associated with it and Carte Blanc is added late due to the fact that you don't have a high critical rate for it to be useful. The rest should be self-explanatory as it is.

Third Job

BEING UPDATED

70. 1 Rapier Wit (1)

71. 1 Mist Mask (1), 1 Blason Fantome (1), 1 Piercing Vision (1)

72. 3 Impeccable Memory III (3)

73. 3 Impeccable Memory III (6)

74. 3 Impeccable Memory III (9)

75. 3 Impeccable Memory III (12)

76. 3 Impeccable Memory III (15)

77. 3 Impeccable Memory III (18)

78. 2 Impeccable Memory III (MAX), 1 Lune (1)

79. 3 Lune (4)

80. 3 Lune (7)

81. 3 Lune (10)

82. 3 Lune (13)

83. 3 Lune (16)

84. 3 Lune (19)

85. 1 Lune (MAX), 2 Blason Fantome (3)

86. 3 Blason Fantome (6)

87. 3 Blason Fantome (9)

88. 2 Blason Fantome (11), 1 Piercing Vision (2)

89. 3 Piercing Vision (5)

90. 3 Piercing Vision (8)

91. 3 Piercing Vision (11)

92. 3 Piercing Vision (14)

93. 3 Piercing Vision (17)

94. 3 Piercing Vision (MAX)

95. 3 Mist Mask (4)

96. 3 Mist Mask (7)

97. 3 Mist Mask (10)

98. 3 Mist Mask (13)

99. 3 Mist Mask (16)

100. 3 Mist Mask (19)

101. 1 Mist Mask (MAX), 2 Bad Luck Ward (2)


102. 3 Bad Luck Ward (5)

103. 3 Bad Luck Ward (8)

104. 3 Bad Luck Ward (11)

105. 3 Bad Luck Ward (14)

106. 3 Bad Luck Ward (17)

107. 3 Bad Luck Ward (MAX)

108. 3 Final Feint (3)

109. 3 Final Feint (6)

110. 3 Final Feint (9)

111. 3 Final Feint (12)

112. 3 Final Feint (15)

113. 3 Final Feint (18)

114. 2 Final Feint (MAX), 1 Rapier Wit (2)

115. 3 Rapier Wit (5)

116. 3 Rapier Wit (8)

117. 3 Rapier Wit (11)

118. 3 Rapier Wit (14)

119. 3 Rapier Wit (17)

120. 3 Rapier Wit (MAX)

End Result: All skills are maxed except Blason Famtone


Reasoning: Your first points are distributed to all the important skills. Impeccable Memory is maxed ASAP due to Holy Symbol to help you train faster. Lune is next for added damage. Blason Fantome is left at 11 because it is replaced instantly. Piercing Vision is afterwards to improve critical rate and help activate Carte Blanc, and soon Carte Noir, faster to fill up your stack of cards for Judgment Draw buff use. Mist Mask, Bad Luck Ward, and Final Feint are all defensive skills that help your limited survival as a Phantom and can resurrect you upon death. Rapier Wit is last due to its large delay without the chaining of Penombre making it almost unusable.

Fourth Job Skill Build

100: +1 Carte Noire [ 1 ], +1 Mille Aiguilles [ 1 ], +1 Priere D'Aria [ 1 ], +1 Impeccable Memory [ 1 ], +1 Cane Expert [ 1 ]

101: +1 Tempest [ 1 ], +1 Penombre [ 1 ], +1 Vol D'Ame [ 1 ]

102: +3 Priere D'Aria [ 4 ]

103: +3 Priere D'Aria [ 7 ]

104: +3 Priere D'Aria [ 10 ]

105: +3 Priere D'Aria [ 13 ]

106: +3 Priere D'Aria [ 16 ]

107: +3 Priere D'Aria [ 19 ]

108: +3 Priere D'Aria [ 22 ]

109: +3 Priere D'Aria [ 25]

110: +3 Priere D'Aria [ 28 ]

111: +2 Priere D'Aria [ 30 ][ MAX ], +1 Cane Expert [ 2 ]

112: +3 Cane Expert [ 5 ]

113: +3 Cane Expert [ 8 ]

114: +3 Cane Expert [ 11 ]

115: +3 Cane Expert [ 14 ]

116: +3 Cane Expert [ 17 ]

117: +3 Cane Expert [ 20 ]

118: +3 Cane Expert [ 23 ]

119: +3 Cane Expert [ 26 ]

120: +3 Cane Expert [ 29 ]

121: +1 Cane Expert [ 30 ][ MAX ], +2 Impeccable Memory [ 3 ]

122: +3 Impeccable Memory [ 6 ]

123: +3 Impeccable Memory [ 9 ]

124: +3 Impeccable Memory [ 12 ]

125: +3 Impeccable Memory [ 15 ]

126: +3 Impeccable Memory [ 18 ]

127: +3 Impeccable Memory [ 21 ]

128: +3 Impeccable Memory [ 24 ]

129: +3 Impeccable Memory [ 27 ]

130: +3 Impeccable Memory [ 30 ][ MAX ]

131: +3 Mille Aiguilles [ 4 ]

132: +3 Mille Aiguilles [ 7 ]

133: +3 Mille Aiguilles [ 10 ]

134: +3 Mille Aiguilles [ 13 ]

135: +3 Mille Aiguilles [ 14 ]

136: +3 Mille Aiguilles [ 17 ]

137: +3 Mille Aiguilles [ 20 ]

138: +3 Mille Aiguilles [ 23 ]

139: +3 Mille Aiguilles [ 26 ]

140: +3 Mille Aiguilles [ 29 ]

141: +1 Mille Aiguilles [ 30 ][ MAX ], +2 Carte Noire [ 3 ]

142: +3 Carte Noire [ 6 ]

143: +3 Carte Noire [ 9 ]

144: +3 Carte Noire [ 12 ]

145: +3 Carte Noire [ 15 ]

146: +3 Carte Noire [ 18 ]

147: +2 Carte Noire [ 20 ][ MAX ], +1 Penombre [ 2 ]

148: +3 Penombre [ 5 ]

149: +3 Penombre [ 8 ]

150: +3 Penombre [ 11 ]

151: +3 Penombre [ 14 ]

152: +3 Penombre [ 17 ]

153: +3 Penombre [ 20 ][ MAX ]

154: +3 Vol D'Ame [ 3 ]

155: +3 Vol D'Ame [ 6 ]

156: +3 Vol D'Ame [ 9 ]

157: +3 Vol D'Ame [ 12 ]

158: +3 Vol D'Ame [ 15 ]

159: +3 Vol D'Ame [ 18 ]

160: +3 Vol D'Ame [ 20][ MAX ], +1 Tempest [ 2 ]

161: +3 Tempest [ 5 ]

162: +3 Tempest [ 8 ]

163: +3 Tempest [ 11 ]

164: +3 Tempest [ 14 ]

165: +3 Tempest [ 17 ]

166: +3 Tempest [ 20 ]

167: +3 Tempest [ 23 ]

168: +3 Tempest [ 26 ]

169: +3 Tempest [ 29 ]

170: +1 Tempest [ 30 ][ MAX ], +2 Maple Warrior [ 2 ]

171: +3 Maple Warrior [ 5 ]

172: +3 Maple Warrior [ 8 ]

173: +3 Maple Warrior [ 11 ]

174: +3 Maple Warrior [ 14 ]

175: +3 Maple Warrior [ 17 ]

176: +3 Maple Warrior [ 20 ]

177: +3 Maple Warrior [ 23 ]

178: +3 Maple Warrior [ 26 ]

179: +3 Maple Warrior [ 29 ]

180: +3 Maple Warrior [ 30 ]

181: +3 Maple Warrior [ 25 ]

182: +3 Maple Warrior [ 28 ]

183: +3 Maple Warrior [ 29 ]

184: +1 Maple Warrior [ 30 ], +2 Hero's Will [ 2 ]

185: +3 Hero's Will [ 5 ][ MAX ]


End Result: Every skill is maxed except Maple Warrior which is kept at level 29.

Reasoning: Since we all love fourth job so much, we always tend to add a point into every skill we have to play around with. Mathematical reason for build will be given below. Fourth Job allows you to unlock Judgment Draw 2 and gives you three more cards to your set. Your card stack is also automatically upgraded from 20 to 40.

Skill Stealing

One of the Phantom's most unique capabilities is to copy the skills of the Explorer classes; it's what makes him a master Thief. Your Impeccable Memory skill can copy the skills from 1st to 4th job, attack skill from buff, making Phantom truly versatile. However, not all skills will apply.

The Rules of Stolen Skills

  1. Only skills of the 5 Explorer classes can be stolen. Cygnus Knights, Heroes, Resistance and Special Explorers, such as Dual Bladers, Cannoneers and Jett, are exempt from Impeccable Memory.
  2. The level of the stolen skill depends on the level of the original skill and the level of Impeccable Memory itself. For example, If you have stolen level 20 Rage with a level 10 Impeccable Memory II, the stolen Rage will be lowered to level 10. Another example is that if you steal a level 3 Haste with level 20 Impeccable Memory I, the stolen skill will always remain at level 3.
  3. Passive Effects of some skills cannot be stolen.
  4. Skills that involve summons cannot be stolen. Shadow Partner, Silver Hawk and Frostprey are a few examples of summons.
  5. Mobility skills cannot be stolen.
  6. Maple Warrior and Hero's Will cannot be stolen.

List of Stolen Skills

This shows the list of skills that may be stolen by Phantom.

Warrior Skills

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    - Iron Body
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    - Power Strike
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    - Slash Blast

Fighter/Crusader/Hero

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    - Rage
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    - Power Reflection
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    - Ground Smash
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    - Combo Attack
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    - Panic
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    - Coma
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    - Brandish
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    - Magic Crash
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    - Shout
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    - Monster Magnet
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    - Power Stance
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    - Intrepid Slash
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    - Rush

Page/White Knight/Paladin

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    - Threaten
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    - Power Guard
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    - Ground Smash
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    - HP Recovery
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    - Combat Orders
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    - Magic Crash
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    - Blast
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    - Heaven's Hammer
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    - Power Stance
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    - Rush

Spearman/Dragon Knight/Dark Knight

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    - Iron Wall
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    - Hyper Body
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    - Ground Smash
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    - Dragon Blood
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    - Dragon Buster
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    - Magic Crash
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    - Dragon Fury
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    - Sacrifice
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    - Monster Magnet
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    - Power Stance
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    - Rush
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    - Dark Impale

Magician Skills

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    - Magic Guard
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    - Magic Armor
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    - Energy Bolt
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    - Magic Claw

F/P Wizard/Mage/Arch Mage

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    - Meditation
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    - Slow
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    - Blazing Arrow
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    - Poison Breath
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    - Seal
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    - Elemental Decrease
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    - Explosion
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    - Poison Mist
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    - Fire Demon
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    - Big Bang
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    - Mist Eruption
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    - Paralyze
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    - Meteor Shower

I/L Wizard/Mage/Arch Mage

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    - Meditation
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    - Slow
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    - Cold Beam
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    - Thunderbolt
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    - Seal
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    - Elemental Decrease
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    - Ice Strike
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    - Thunder Spear
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    - Ice Demon
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    - Big Bang
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    - Glacier Chain
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    - Chain Lightning
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    - Blizzard

Cleric/Priest/Bishop

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    - Heal
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    - Invincible
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    - Bless
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    - Holy Arrow
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    - Dispel
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    - Holy Symbol
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    - Shining Ray
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    - Big Bang
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    - Advanced Blessing
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    - Resurrection
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    - Angel Ray
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    - Genesis

Archer Skills

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    - Arrow Blow
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    - Double Shot

Hunter/Ranger/Bow Master

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    - Arrow Bomb
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    - Concentrate
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    - Puppet
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    - Roasting Shot
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    - Arrow Rain
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    - Drain Arrow
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    - Strafe
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    - Sharp Eyes
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    - Hurricane

Crossbow Man/Sniper/Marksman

  • Error creating thumbnail: Unable to save thumbnail to destination
    - Threaten
  • Error creating thumbnail: Unable to save thumbnail to destination
    - Concentrate
  • Error creating thumbnail: Unable to save thumbnail to destination
    - Puppet
  • Error creating thumbnail: Unable to save thumbnail to destination
    - Snapfreeze Shot
  • Error creating thumbnail: Unable to save thumbnail to destination
    - Arrow Eruption
  • Error creating thumbnail: Unable to save thumbnail to destination
    - Dragon's Breath
  • Error creating thumbnail: Unable to save thumbnail to destination
    - Strafe
  • Error creating thumbnail: Unable to save thumbnail to destination
    - Piercing Arrow
  • Error creating thumbnail: Unable to save thumbnail to destination
    - Sharp Eyes
  • Error creating thumbnail: Unable to save thumbnail to destination
    - Snipe

Mount

Phantom has a red car mount. He can obtain this by completing a quest at level 50. At level 200, you receive a different mount called Royce.

Training Locations

This part is meant to help you level up with ease!


Level 1-10

Phantom is automatically level 10 once you are done the tutorial


Level 10-20

Job Quests - Highly Recommended


Blue Ribbon - Highly Recommended

Level 20-30

Mixed Golems/Flaming Mixed Golems -Recommeneded

Rotting Skeletons -Recommeneded

Baby Boulder Munchers and Big Boulder Munchers -Recommended

Job Quests -Highly Recommended


Level 30-40

Scarecrows -Recommended

Mushroom Kingdom -Recommended

Latest Hits Compilations and Greatest Oldies -Highly Recommended

Job Quests - Recommended

Level 40-50

Latest Hits Compilations and Greatest Oldies -Highly Recommended

Scarecrows -Recommended

Aswan PQ - Not Recommended

Job Quests -Recommended


Level 50-60

Scarecrows -Recommeneded

Sand Rats and Scorpions -Recommeneded

Aswan PQ -Not Recommeneded

Ludi PQ - Highly Recommeneded

Twisted Jesters - Highly Recommended

Job Quests - Highly Recommended


Level 60-70

Iron Mutaes -Recommeneded

Selkies and Slimies -Recommended

Tippo Red and Tippo Blue -Recommended

Aswan PQ -Not Recommended

Ludi PQ - Highly Recommended

Twisted Jesters -Highly Recommended

Job Quests -Not Recommended


Level 70-80

Magatia PQ Grind -Recommended


Silent Crusade Questline -Recommended


Aswan PQ -Recommended


Pyramid PQ -Recommended


Selkies and Slimies -Highly Recommended


Twisted Jesters -Recommended


Roids and Neo Huroids -Recommended


Level 80-90

Selkies and Slimies -Recommended


Aswan PQ -Recommended


Magatia PQ Grind -Recommended


Pyramid PQ -Recommended


Captains and Krus -Recommended


Level 90-100

Alien Cogs and Alien Miners -Highly Recommended


Aswan PQ -Recommended


Magatia PQ Grind -Recommended


Pyramid PQ -Recommended


Captains and Krus -Recommended


Level 100-110

Evolving World -Recommended


Alien Cogs and Alien Miners -Recommended


Aswan PQ -Recommended


Magatia PQ Grind -Recommended


Pyramid PQ -Recommended


Master Death Teddies -Recommended


Level 110-120

Evolving World -Recommended


Aswan PQ -Not Recommended


Alien Cogs and Alien Miners -Recommended


Crockies -Highly Recommended


Gigantic Spirit Vikings -Recommended

Level 120+

Neo City 125+ The quests are great and give a mastery book + good medal at the end -Recommended


LHC 120-160 (Bearwolves preferably) -Highly Recommended


TOT 120+ Not the best, but an alternative to other crowded training spots -Not Recommended


Aswan 135+ -Not Recommended


Pap 2x a day 120-130 Pap is very good exp. Requires Prequests though -Recommended


2nd Drill Hall 165-180/200 Good exp for high levels (Small Map) -Highly Recommended


Hall Of Honour 179-200 come here once you are 179 to get full exp. -Highly Recommended


Evolving World 120+ If you can get really good cores and maybe even a party, the experience is unrivalled - Highly Recommended


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Error creating thumbnail: Unable to save thumbnail to destination
Availability of Phantom Guide
Korea
Japan
China
Taiwan
SEA
Global
Europe
Available Available Available Available 14th November Available Unavailable
 



Classes of Maplestory
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(Click the icons above.)


Explorers
Warrior - Magician - Bowman - Thief - Pirate - Dual Blade - Cannoneer - Ultimate Explorer - Jett
Cygnus Knights
Dawn Warrior - Blaze Wizard - Wind Archer - Night Walker - Thunder Breaker - Mihile
Heroes
Aran - Evan - Mercedes - Phantom - Luminous
Resistance
Battle Mage - Wild Hunter - Mechanic - Demon - Xenon
Nova
Kaiser - Angelic Burster
Others
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[edit]



Contributions

Unblemished (talk) 04:13, 5 November 2012 (CST)

Maple Wiki for Phantom Information

Leafre.net for skill build help

Creation Section is the information from Rapptz's Phantom Guide on BasilMarket