My own Sindit guide

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The guide on this page was created for an older and outdated version of Maplestory and is now inaccurate to the current gameplay and no longer deemed useful. Please do not edit or delete this article.

Hello everyone this guide will take a long time to finish(cause I wanna be accurate in info given). Hope you like this Sindit guide guide. I have been a Sindit before, and I think this (unoffical) job is the best job. This guide may not be useful for the higher levels, as I have not enough experience being a Sindit. This guide is the Bandits with Lucky Seven build. I will update this guide as my Sindit progresses.


Why Bandits with Lucky Seven?

The main reason for being a Sindit is that pre-bandits are hard to train at earlier levels. Pre-assassins train much faster. Double Stab can be replaced by Savage Blow and Assaulter later. Bandits can throw away their claws when they are at higher levels. Also, let me tell you about all the Sindit builds I can think of: Assassins who uses Double Stab, Bandits who uses Lucky Seven, Assassins OR Bandits with both skills Lucky Seven and Double Stab. All these (Lucky Seven and Double Stab)skills has to be maxed for maximum attack. Now for advantages and disadvantages of each build:


Assassins with Double Stab build:

1. Advantages:

  • Well rounded at around 3rd job.

2. Disadvantages:

  • Pre-bandits has the low dpm, making it hard to train at earlier levels.
  • No Lucky Seven, and it is normal assassins prime attacking skill till fourth job.


Bandits with Lucky Seven build:

1. Advantages:

  • Easy to train at earlier levels, due to Lucky Seven.
  • Bandit skills are useful in later levels.

2. Disadvantages:

  • Requires recharging of stars.


Assassins with both Lucky Seven and Double Stab build:

1. Advantages:

  • Very easy to train in all levels.
  • They are in a way more well rounded than normal assasins.

2. Disadvantages:

  • Lower accuracy and avoidability, due to lack of Nimble Body.
  • Double Stab is almost useless to them in later levels.
  • Requires recharging of stars


Bandits with both Lucky Seven and Double Stab build:

1. Advantages:

  • Very easy to train in all levels.

2. Disadvantages:

  • Double Stab is useless as Savage Blow overpower it.
  • Lower accuracy and avoidability, due to lack of Nimble Body.
  • Requires recharging of stars


As you can see, Bandits with Lucky Seven are the best. (please comment if I am missing out something in the builds.DONT EDIT.)

What's so good and bad about them?

Well they are close and far ranged, making them able to deal moderate damage against flying monsters, while being able to deal high close ranged damage. The only downside is that is requires more pots and more (precious)inventory. It may also require more money.

Training Quests/Spots

(UNFUNDED)

1-10 -> Read some beginner guides. Remember to finish every quest on Maple Island.

10-15 -> Dark Lord's quests, Beginner Thief Training Center quests, other quests.

15-21 -> Cynical Mushrooms, or Slimes, and do quests.

21-24 -> Cynical Mushrooms, and go Sleepywood at lvl 24.

24-26 -> Do The Rememberer quests, can train on Horned Mushrooms. Go Ariant at through The Rememberer.(Buying a bottle of Pure Water(don't use) helps.)

26-30 -> Ariant quests, and talk to Bryon before making job adv. for a boost exp.

30-38 -> Mushroom Castle, and the quests in there.

38-50 -> Monster Carnival. If low on cash, get a Gephart and sell it to a shop. Edit: The Gephart is worth less now (150k to 17k) to sell to NPC.

(FUNDED/RICH)

1-10 -> Read some beginner guides. Remember to finish every quest on Maple Island.

10-15 -> Dark Lord's quests, Beginner Thief Training Center quests, other quests.

15-21 -> Henesys PQ

21-30 -> Kerning PQ

30-38 -> Mushroom Castle, and the quests in there.

38-50 -> Monster Carnival, Ludibrium PQ

50-70 -> Monster Carnival Season 2

70-120 -> Monsters in Dead Mine

AP Points

This is very basic. From level 1-10, there is no need for touching AP points. Seriously, I think clicking 'Auto-Assign' every level will do. Alternative is pure-luck Sindit, however some funding may be required. There is no point for a Strength Sindit, for the Sindit might become a weak one. For Intelligence, do not touch it at all.


Equipment for Dexless

Dexless Daggers - A guide on daggers which does not need DEX

Claws - Not sure, stick to your Garnier

Stars - Use Subi Throwing-Stars, and try to get a few sets of Tobi Throwing-Stars as soon as possible

Clothing - Bathrobe for Men (M)/Bathrobe for Women (F) at level 20, and Blue Sauna Robe (M)/Red Sauna Robe (F) at level 30

Hat - Brown Bamboo Hat, Green Bamboo Hat

Shoes - Squishy Shoe

Gloves - Mushking Leather Glove

Shield - Stolen Fence or Pan Lid

Of course, try to scroll some items if you can. Trust me, being dexless is EXPENSIVE.

Skill Points(1st job)

Icon Skill Name Description Type Mastered Element Prerequisites
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Dark Sight Allows you to hide in shadow for a short time. While Dark Sight is activated you cannot attack or be attacked, but you can use the Flash Jump skill. Press the skill key again to deactivate Dark Sight. Supportive 10 x -
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Flash Jump Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. Active 5 x Explorer Rogue only
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Haste Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently. Supportive 10 x Explorer Rogue only
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Self Haste Temporarily increases Movement Speed and Jump. Increases maximum Movement Speed permanently. Supportive 20 x Dual Blade Rogue only
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Double Stab Quickly stabs an enemy twice. Active 20 x -
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Nimble Body Permanently increases Accuracy and Avoidability. Passive 20 x -
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Lucky Seven Throws 2 throwing stars based on LUK, regardless of Claw Mastery. Active 20 x -




Level 10 -> +1 Lucky Seven(1)

Level 11 -> +3 Nimble Body(3)

Level 12 -> +3 Keen Eyes(3)

Level 13 -> +3 Keen Eyes(6)

Level 14 -> +2 Keen Eyes(8)(maxed), +1 Lucky Seven(2)

Level 15 -> +2 Lucky Seven(4), +1 Disorder(1)

Level 16 -> +3 Lucky Seven(7)

Level 17 -> +2 Lucky Seven(9), +1 Disorder(2)

Level 18 -> +2 Lucky Seven(11), +1 Disorder(3)

Level 19 -> +2 Lucky Seven(13), +1 Dark Sight(1)

Level 20 -> +2 Lucky Seven(15), +1 Nimble Body(4)

Level 21 -> +2 Lucky Seven(17), +1 Nimble Body(5)

Level 22 -> +2 Lucky Seven(19), +1 Nimble Body(6)

Level 23 -> +1 Lucky Seven(20)(maxed), +1 Nimble Body(7), +1 Dark Sight(2)

Level 24 -> +2 Nimble Body(9), +1 Dark Sight(3)

Level 25 -> +2 Nimble Body(11), +1 Dark Sight(4)

Level 26 -> +2 Nimble Body(13), +1 Dark Sight(5)

Level 27 -> +2 Nimble Body(15), +1 Dark Sight(6)

Level 28 -> +2 Nimble Body(17), +1 Dark Sight(7)

Level 29 -> +2 Nimble Body(19), +1 Dark Sight(8)

Level 30 -> +1 Nimble Body(20)(maxed), +2 Dark Sight(10)

Result when Lvl 30

  • Total skill points
    • 20x3+1=61
    • 20+8+3+10+0+20=61

Why the order of 1st job skills

  1. At the beginning your throwing range is very low. So I try to max Keen Eyes first. But, Keen Eyes is almost useless without Lucky Seven.
  2. The attack skill should be maxed next. However, it will be a waste of MP if the skill points are put wrongly. So, I put skill points in such a way that damage is dealt to the maximum with that amount of MP.
  3. Dark Sight should be upgraded next. Being a Sindit, Dark Sight can allow you to change weapon and/or skills immediately without taking touch damage.
  4. Nimble Body becomes important after the first skill point has been put into Dark Sight. When levels get higher, Dark Sight becomes more useful, and so 2 into Nimble Body and 1 into Dark Sight per level, from 24-29.

Skill Points(2nd Job)

Icon Skill Name Description Type Mastered Element Prerequisites
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Dagger Mastery Increases the weapon mastery and accuracy of daggers. Passive 10 x -
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Dagger Booster Doubles the attack speed of your weapon. Must have a dagger equipped. Supportive 10 x Level 5 Dagger Mastery
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Critical Growth For every interval or every attack, Critical Rate increases continuously. Passive 1 x -
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Steal Quickly attack multiple enemies, and get a chance to steal one of the items that the target drops and a potion that recovers HP or MP immediately. You can steal each item and potion only once from a single enemy. Can attempt repeatedly until you succeed. Potions stolen from bosses recover HP and MP fully and boost Weapon ATT for a short time. Active 10 x -
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Savage Blow Deals very quick consecutive attacks to a monster. Active 20 x -
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Shield Mastery Increases Weapon Defense, Magic Defense, Avoidability, and Weapon ATT when a shield is equipped. Passive 10 x -
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Channel Karma Maximizes Weapon Attack power. Supportive 20 x -
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Physical Training Permanently improves LUK and DEX through sheer physical training. Passive 5 x -
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Mesoguard Uses Mesos to absorb up to 50% of the damage taken. Amount of Mesos consumed is based on Skill Level and damage reduction rate. Supportive 10 x -



Level 30 -> +1 Savage Blow(1)

Level 31 -> +3 Savage Blow(4)

Level 32 -> +3 Savage Blow(7)

Level 33 -> +3 Savage Blow(10)

Level 34 -> +3 Savage Blow(13)

Level 35 -> +3 Savage Blow(16)

Level 36 -> +3 Savage Blow(19)

Level 37 -> +3 Savage Blow(22)

Level 38 -> +2 Savage Blow(24), +1 Dagger Mastery(1)

Level 39 -> +3 Savage Blow(28)

Level 40 -> +3 Savage Blow(30)(maxed)

Level 41 -> +2 Dagger Mastery(3), +1 Haste(1)

Level 42 -> +2 Dagger Mastery(5), +1 Haste(2)

Level 43 -> +2 Dagger Mastery(7), +1 Haste(3)

Level 44 -> +2 Dagger Mastery(9), +1 Haste(4)

Level 45 -> +2 Dagger Mastery(11), +1 Haste(5)

Level 46 -> +2 Dagger Mastery(13), +1 Haste(6)

Level 47 -> +2 Dagger Mastery(15), +1 Haste(7)

Level 48 -> +2 Dagger Mastery(17), +1 Haste(8)

Level 49 -> +2 Dagger Mastery(19), +1 Haste(9)

Level 50 -> +2 Dagger Booster(2), +1 Haste(10)

Level 51 -> +2 Dagger Booster(4), +1 Endure(1)

Level 52 -> +2 Dagger Booster(6), +1 Endure(2)

Level 53 -> +2 Dagger Booster(8), +1 Endure(3)

Level 54 -> +2 Dagger Booster(10), +1 Endure(4)

Level 55 -> +2 Dagger Booster(12), +1 Endure(5)

Level 56 -> +2 Dagger Booster(14), +1 Endure(6)

Level 57 -> +2 Dagger Booster(16), +1 Endure(7)

Level 58 -> +2 Dagger Booster(18), +1 Endure(8)

Level 59 -> +2 Dagger Booster(20)(maxed), +1 Endure(9)

Level 60 -> +2 Haste(12), +1 Endure(10)

Level 61 -> +2 Haste(14), +1 Endure(11)

Level 62 -> +2 Haste(16), +1 Endure(12)

Level 63 -> +2 Haste(18), +1 Endure(13)

Level 64 -> +2 Haste(20)(maxed), +1 Endure(14)

Level 65 -> +3 Endure(17)

Level 66 -> +3 Endure(20)(maxed)

Level 67 -> +1 Dagger Mastery(20)(maxed), +2 Dark Sight(12)

Level 68 -> +3 Dark Sight(15)

Level 69 -> +3 Dark Sight(18)

Level 70 -> +2 Dark Sight(20)(maxed), +1 Steal(1)

Result when Lvl 70

  • Total skill points
    • 40x3+1=121
    • 20+20+20+20+1+30+10=121

Why the order of 2nd job skills

  1. As a bandit, you need an attack skill for dagger. What's more, Savage Blow look alot more cool than 'slash','slash'. It also helps in killing monsters with high HP.
  2. Dagger mastery upgraded after Savage Blow as the extra accuracy and damage does not help much in earlier levels. Level 1 of Dagger Mastery is put in when Savage Blow is half-maxed, as it gives extra 15% mastery for the first level, increasing damage of Savage Blow.
  3. When Savage Blow is maxed, putting in the points for Dagger mastery is because of mastery, not really accuracy. So the skill points put in Dagger mastery is an odd number.
  4. Haste is IMPORTANT for bandits, but level 10 will do fine for earlier levels due to its MP cost.
  5. Dagger Booster helps Savage Blow as well, allowing you to attack faster. This is useful in weak mobs. This skill is important it helps in killing monsters faster, for Savage Blow is usually unable to knockback some monsters, due to the fact that the damage is split into 6, and defence is applied 6 times.
  6. Endure is a good skill, allowing us to recover much MP and HP every few seconds, depending on level. It is better than a chair when maxed.
  7. Bandits should have maxed Dark Sight by level 70.
  8. The final skill point is put into steal as steal may still help sometimes, but you can actually put the final skill point into any other skill.


Skill Points(3rd Job)

Icon Skill Name Description Type Mastered Element Prerequisites
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Enveloping Darkness Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently. Passive 10 x -
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Meso Mastery Increase the amount of mesos that drop. Skills that use mesos become more efficient. Passive 5 x -
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Venom Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1. Passive 10 x -
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Dark Flare Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP. Active 20 x -
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Pickpocket Temporarily increases the Mesos dropped by monsters. Meso drops increase in proportion to skill level. This skill can be toggled on and off with the skill key. Supportive 5 x -
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Shadow Partner A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time. Supportive 20 x 1 Summoning Rock
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Phase Dash Dashes at the enemy with blinding speed, damaging and knocking them back. Also pushes Mesos on the ground in the direction of the attack. Active 20 x -
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Midnight Carnival Overwhelms enemies with supersonic slashes. Active 20 x -
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Meso Explosion Sends nearby Mesos flying to damage enemies. Mesos that belong to others cannot be moved. Active 20 x Level 1 Pickpocket



Level 70 -> +1 Assaulter(1)

Level 71 -> +3 Band of Thieves(3)

Level 72 -> +3 Band of Thieves(6)

Level 73 -> +3 Band of Thieves(9)

Level 74 -> +3 Band of Thieves(12)

Level 75 -> +3 Band of Thieves(15)

Level 76 -> +3 Band of Thieves(18)

Level 77 -> +3 Meso Explosion(3)

Level 78 -> +3 Pickpocket(3)

Level 79 -> +3 Assaulter(4)

Level 80 -> +3 Assaulter(7)

Level 81 -> +3 Assaulter(10)

Level 82 -> +3 Band of Thieves(21)

Level 83 -> +3 Band of Thieves(24)

Level 84 -> +3 Band of Thieves(27)

Level 85 -> +3 Band of Thieves(30)(maxed)

Level 86 -> +3 Pickpocket(6)

Level 87 -> +3 Pickpocket(9)

Level 88 -> +3 Pickpocket(12)

Level 89 -> +3 Pickpocket(15)

Level 90 -> +3 Pickpocket(18)

Level 91 -> +2 Pickpocket(20)(maxed), +1 Meso Explosion(4)

Level 92 -> +3 Assaulter(13)

Level 93 -> +3 Assaulter(16)

Level 94 -> +3 Assaulter(19)

Level 95 -> +3 Assaulter(22)

Level 96 -> +3 Assaulter(25)

Level 97 -> +3 Assaulter(28)

Level 98 -> +2 Assaulter(30)(maxed), +1 Meso Explosion(5)

Level 99 -> +3 Meso Explosion(8)

Level 100 -> +2 Meso Explosion(10), +1 Chakra(1)

Level 101 -> +3 Meso Explosion(13)

Level 102 -> +3 Meso Explosion(16)

Level 103 -> +3 Meso Explosion(19)

Level 104 -> +1 Meso Explosion(20), +2 Chakra(3)

Level 105 -> +3 Meso Explosion(23)

Level 106 -> +3 Meso Explosion(26)

Level 107 -> +3 Meso Explosion(29)

Level 108 -> +1 Meso Explosion(30)(maxed), +2 Chakra(5)

Level 109 -> +3 Chakra(8)

Level 110 -> +2 Chakra(10), +1 Meso Guard(1)

Level 111 -> +3 Chakra(13)

Level 112 -> +3 Chakra(16)

Level 113 -> +3 Chakra(19)

Level 114 -> +1 Chakra(20), +2 Meso Guard(3)

Level 115 -> +3 Chakra(23)

Level 116 -> +3 Chakra(26)

Level 117 -> +3 Chakra(29)

Level 118 -> +1 Chakra(30)(maxed), +2 Meso Guard(5)

Level 119 -> +3 Meso Guard(8)

Level 120 -> +2 Meso Guard(10), +1 Shield Mastery(1)

Result when Lvl 120

  • Total skill points
    • 50x3+1=151
    • 1+30+30+20+30+10+30=151

Why the order of 3rd job skills

  1. Band of Thieves is a mob attack, so it is important. However, I want to deal maximum amount of damage with same amount of MP.
  2. Assaulter does great damage and may stun the enemy, but stunning may cause the monster to have a reduction in meso and item drops. Also, note that level 10 Assaulter is better than maxed Double Stab.
  3. Meso Explosion is sort of a mob attack too. But to use it, you need money first right? So, we upgrade this to 3 to unlock Pickpocket. Later, we max this.
  4. Pickpocket allows you to earn lots of money to use the Meso Explosion skill.
  5. Chakra is good in healing fast. Much better than the chair. So what if it uses MP pots? Don't we have Pickpocket?
  6. Meso Guard is 10 not 11 because the one extra point will cause it to use more MP.
  7. Shield mastery is a bit useless, putting skill points in it is not really worth it.
  8. The last skill point is a free skill point, you should put it in Steal, a 2nd job skill, or Shield Mastery.

4th Job Skills

Icon Skill Name Description Type Mastered Element Prerequisites
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Shadow Shifter Grants a chance to summon a wooden doll to take damage in your place. Passive 30 x -
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Maple Warrior Increases all players' stats within a team by a certain percentage. Supportive 30 x -
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Dagger Expert Increases Dagger Mastery, Weapon Attack, and Minimum Critical Damage. Passive 30 x Level 10 Dagger Mastery
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Prime Critical Enhances Critical Growth. Also increases maximum critical damage permanently. Passive 10 x -
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Toxic Venom Increases Venom's poison chance and permanently increases poison damage. Passive 10 x Level 10 Venom
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Shadower Instinct Awakens the Shadower's merciless instincts to increase Attack and ignore enemy DEF. As a passive effect, this skill allows you to rack up a Body Count with each attack, which can be used to further enhance your other attacks. Active 30 x -
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Smokescreen Drops a Smokescreen near you. All party members within Smokescreen range will not take damage for the duration. For attacks that are based on max HP ratios, the damage will be reduced. In addition, enemies inside the Smokescreen will take more critical damage. Active 30 x -
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Boomerang Stab Grants a chance to stun an enemy after making two fast slashing attacks. Also enhances all attack skills permanently. Active 30 x -
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Sudden Raid Calls in a horde of friends to set the stage on fire. Active 30 x -
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Assassinate Attack an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first three strikes to deal huge critical damage. You will no longer be hidden after dealing critical damage. When used while hidden, Assassinate damage increases. Also does more damage when Body Count is 5. Active 30 x -
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Hero's Will Cures you from being Seduced. The cooldown decreases as the skill level increases. Supportive 5 x -



4th Job

There is no good reson why I guide you for the 4th job. As for last job, the skills can be put in anyhow, as more skill points is put in the skill, the better it becomes, and non-passive skills also uses more MP. You are free to add for the last job. There are also skill books to be achieved as well. Have fun Mapling!