Long Assassin Guide

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Why Be An Assassin?

Thief Job Tree, with the Assassin indicated in red.

As one of the two second job advancements for the Thief, the Assassin is one of the fastest, most dangerous jobs in the game. Of course, you start out weak, but you come out of it, bursting into your third job with huge amounts of damage and speed.


Second Job Introduction

This is where it gets fun! You've figured out the basics of the Thief, and you are now on your way of achieving what you've set out to do! The Assassin is a very fast, lethal character, so use your new powers to good! Assassins use the Claw as the main weapon. It facilitates them in long-range and fast attack. Although the training may seem tough at times, later on you will realize that it was worth it.

Job Advancement Procedure

Finally, level 30! Time to make the second job advancement! To make the second job advancement, go back to where you first got your job of Thief and talk to the Dark Lord. When you talk to him, he will give you a letter to take to his instructor.

The instructor is two maps east of Kerning City; Talk to him. Buy 50 or 60 orange potions before leaving or 30 white potions. He'll take you to the advancement area. The only way to get out is to change channel or die. Its reccomended that after this is, go after the monsters. Get 30 dark marbles, return to the thief instructor and obtain the proof. Now, go back to The Dark Lord (Long lecture comes). Choose the Assassin and then confirm your choice. Congratulations! You are now an Assassin, and have just proceeded into your second job advancement!

Job Analysis

Being an Assassin means that you are on your way to becoming an expert with throwing stars. The skills you acquire, the armor that you wear, the money that you have in your storage are all factors which determine the advantages and disadvantages of your chosen profession. In this case, it is the Assassin. Below, is a small list of general advantages and disadvantages in your ongoing career as an Assassin.

Pros

  • Attack with range, beaten only by Bowmen
  • High level of avoidability
  • Attack rather quickly
  • Drain gives Assassins another way to recover HP
  • Critical Throw amplifies Lucky Seven's damage
  • Has Haste, allowing faster movement and jump of the entire party
  • Saves money because of drain by not having to buy HP pots
  • Only character that is able to jump and shoot stars at the same time
  • Assassins rarely die

Cons

  • Assassins cannot kill mobs as easily as most other classes since they require range to throw stars, but this is made up for in third job with the mob skill, Avenger.
  • Don't get any new attacking skills until they become a Hermit
  • Assassins don't get much stronger than first job until about Lv35 or so.
  • Assassins are very, VERY common, and as a result has the highest upkeep costs for the 2nd job.

Stat Distribution

The stat distribution is the same as before, so there's no need to worry about this. Just keep your DEX at 2 times your level, and everything else goes into LUK! So at lvl 10, your dex has to have 25 AP. Continue adding the rest of your AP points into LUK until you reach level 13. Once you level to lvl 13, you can use one of the two methods below:

LUK: +5 for three levels
DEX: +5 for two levels

Or

LUK: +3 on each level
DEX: +2 on each level

Confer:
Level 30: 60 DEX, 102 LUK
Level 35: 70 DEX, 117 LUK
Level 40: 80 DEX, 132 LUK
Level 45: 90 DEX, 147 LUK

Until level 40 your DEX should be twice your level. After that it must be your lvl+40 To maximize the amount of points invested on LUK, you can keep the DEX at an enough amount required to wear the equipment. Once you hit level 50, the amount of DEX needed by the equipment is only 90 and from now on, the DEX amount does not need to be twice your level.

Levels 30-40: LUK +3, DEX +2 per level
From level 41 onwards: LUK +4, DEX +1 per level

Confer:

Level 40: 80 DEX, 147 LUK
Level 50: 90 DEX, 187 LUK
Level 60: 100 DEX, 227 LUK
Level 70: 110 DEX, 267 LUK

Skills

Claw Mastery.gifClaw Mastery: Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.

  • Level 1: Mastery of claw-related weapons 15%, accuracy +1%, 10 extra throwing stars.
  • Level 10: Mastery of claw-related weapons 35%, accuracy +10%, 100 extra throwing stars.
  • Level 20: Mastery of claw-related weapons 60%, accuracy +20%, 200 extra throwing stars.

Critical Shot.gifCritical Throw: Enables the character to make a critical attack with throwing stars on a certain success rate.

  • Level 1: 21% success rate, critical damage 113%
  • Level 15: 35% success rate, critical damage 155%
  • Level 30: 50% success rate, critical damage 200%

Endure.gifEndure: Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts of both MP and HP.

  • Level 1: Additional recovery of HP +3, MP +1 every 29 seconds
  • Level 10: Additional recovery of HP +30, MP +10 every 20 seconds
  • Level 20: Additional recovery of HP +60, MP +20 every 10 seconds

Clawbooster.gifClaw Booster: Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars.

  • Level 1: HP -29, MP -29; Increase in claw's attacking speed for 10 sec.
  • Level 10: HP -20, MP -20; Increase in claw's attacking speed for 100 sec.
  • Level 20: HP -10, MP -10; Increase in claw's attacking speed for 200 sec.

Haste.gifHaste: Temporarily improves the speed and jumping ability of every member of the party.

  • Level 1: For MP -15, +2 in speed and +1 in jump for 10 sec.
  • Level 10: For MP -15, +20 in speed and +10 in jump for 100 sec.
  • Level 20: For MP -30, +40 in speed and +20 in jump for 200 sec.

Drain.gifDrain: Absorbs some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy.

  • Level 1: MP -12; absorb 16% of damage as HP, damage 102%
  • Level 15: MP -12; absorb 30% of damage as HP, damage 130%
  • Level 30: MP -24; absorb 45% of damage as HP, damage 160%

Skill Point Distribution

Every Assassin needs to spend SP in the right way, therefore, we have come up with the best possible assassin SP spending guide.

Main Build

Level 30: +1 Claw Mastery

Level 31: +2 Claw Mastery, +1 Critical Throw

Level 32: +3 Critical Throw

Level 33: +3 Critical Throw

Level 34: +3 Critical Throw

Level 35: +3 Critical Throw

Level 36: +3 Critical Throw

Level 37: +3 Critical Throw

Level 38: +3 Critical Throw

Level 39: +3 Critical Throw

Level 40: +3 Critical Throw

Level 41: +2 Critical Throw maxed, +1 Haste

Level 42: +3 Haste

Level 43: +3 Haste

Level 44: +3 Haste

Level 45: +3 Haste

Level 46: +3 Haste

Level 47: +3 Haste

Level 48: +1 Haste maxed, +2 Claw Mastery

Level 49: +3 Claw Booster

Level 50: +3 Claw Booster

Level 51: +3 Claw Booster

Level 52: +3 Claw Mastery

Level 53: +3 Claw Mastery

Level 54: +3 Claw Mastery

Level 55: +3 Claw Mastery

Level 56: +3 Claw Mastery maxed

Level 57: +3 Claw Booster

Level 58: +3 Claw Booster

Level 59: +3 Claw Booster

Level 60: +3 Endure

Level 61: +3 Drain

Level 62: +3 Drain

Level 63: +3 Drain

Level 64: +3 Drain

Level 65: +3 Drain

Level 66: +3 Drain

Level 67: +3 Drain

Level 68: +3 Drain

Level 69: +3 Drain

Level 70: +3 Drain maxed

End Results

  • 20 Claw Mastery
  • 30 Critical Throw
  • 18 Claw Booster
  • 20 Haste
  • 3 Endure
  • 30 Drain

This is due to the fact that Endure is not needed and that 20 seconds of extra Claw Booster is not needed either.

Drain Build

Level 30: +1 Claw Mastery

Level 31: +3 Claw Mastery

Level 32: +3 Claw Mastery

Level 33: +3 Claw Mastery

Level 34: +3 Claw Mastery

Level 35: +3 Claw Mastery

Level 36: +3 Claw Mastery

Level 37: +1 Claw Mastery, +2 Endure

Level 38: +1 Endure, +2 Drain

Level 39: +3 Drain

Level 40: +3 Drain

Level 41: +3 Drain

Level 42: +3 Haste

Level 43: +3 Haste

Level 44: +3 Critical Throw

Level 45: +3 Critical Throw

Level 46: +3 Critical Throw

Level 47: +3 Critical Throw

Level 48: +3 Critical Throw

Level 49: +3 Critical Throw

Level 50: +3 Critical Throw

Level 51: +3 Critical Throw

Level 52: +3 Critical Throw

Level 53: +3 Critical Throw

Level 54: +3 Claw Booster

Level 55: +3 Claw Booster

Level 56: +3 Haste

Level 57: +3 Haste

Level 58: +2 Haste, +1 claw booster

Level 59: +3 Haste

Level 60: +2 Haste, +1 Drain

Level 61: +3 Drain

Level 62: +3 Drain

Level 63: +3 Drain

Level 64: +3 Drain

Level 65: +3 Drain

Level 66: +3 Drain

Level 67: +3 Claw Booster

Level 68: +3 Claw Booster

Level 69: +3 Claw Booster

Level 70: +3 Claw Booster

End Results

  • 20 Claw Mastery
  • 3 Endure
  • 30 Drain
  • 19 Haste
  • 30 Critical Throw
  • 19 Claw Booster
  • (I wouldn't recommend this build because Haste is important, it is a MUST MAX.)
  • (You could take off 2 from Claw Booster and leave Haste at max.)

Booster Build

Level 30: Mastery +1

Level 31: Mastery +2, Critical Throw +1

Level 32: Critical Throw +3

Level 33: Critical Throw +3

Level 34: Critical Throw +3

Level 35: Critical Throw +3

Level 36: Critical Throw +3

Level 37: Critical Throw +3

Level 38: Critical Throw +3

Level 39: Critical Throw +3

Level 40: Critical Throw +3

Level 41: Critical Throw +2 (MAX), Claw Mastery +1

Level 42: Claw Mastery +1, Claw Booster +2

Level 43: Claw Booster +3

Level 44: Haste +3

Level 45: Haste +3

Level 46: Haste +3

Level 47: Haste +3

Level 48: Haste +3

Level 49: Haste +3

Level 50: Haste +2 (MAX) Endure +1

Level 51: Endure +2, Drain +1

Level 52: Drain +3

Level 53: Mastery +3

Level 54: Mastery +3

Level 55: Mastery +3

Level 56: Mastery +3

Level 57: Mastery +3 (MAX)


Level 58: Drain +1, Booster +2

Level 59: Booster +3

Level 60: Booster +3

Level 61: Booster +3

Level 62: Booster +3

Level 63: Booster +1 (MAX), Drain +2

Level 64: Drain +3

Level 65: Drain +3

Level 66: Drain +3

Level 67: Drain +3

Level 68: Drain +3

Level 69: Drain +3

Level 70: Drain +3 (Drain is left at 28)<You max drain once you get 3rd job since you will have extra sp>

Late Mastery Build

In this build you max other skills first and mastery later. This build is for people like me who don't see the point in 200 extra stars. Mastery does increase the low damage but, Lucky 7 is ONLY AFFECTED BY LUK

Level 30: Mastery +1

Level 31: Mastery +2, Critical Throw +1

Level 32: Critical Throw +3

Level 33: Critical Throw +3

Level 34: Critical Throw +3

Level 35: Critical Throw +3

Level 36: Critical Throw +3

Level 37: Critical Throw +3

Level 38: Critical Throw +3

Level 39: Critical Throw +3

Level 40: Critical Throw +3

Level 41: Critical Throw +2 (MAX), Claw Mastery +1

Level 42: Claw Mastery +1, Claw Booster +2

Level 43: Claw Booster +3

Here you alternate between haste and booster. You could max one then the other, but if you are doing that max haste first. Cpq people will LOVE you for your haste

Level 44: Claw Booster +1, Haste +2

Level 45: Haste +3

Level 46: Haste +1, Claw Booster +2

Level 47: Haste +2, Claw Booster +1

Level 48: Haste +1, Claw Booster +2

Level 49: Haste +2, Claw Booster +1

Level 50: Haste +1, Claw Booster +2

Level 51: Haste +2, Claw Booster +1

Level 52: Haste +1, Claw Booster +2

Level 53: Haste +2, Claw Booster +1

Level 54: Haste +1, Claw Booster +2 (MAX)

Level 55: Haste +2 (MAX), Claw Mastery +1

Now max claw mastery and put rest in drain


Level 56: Claw Mastery +3

Level 57: Claw Mastery +3

Level 58: Claw Mastery +3

Level 59: Claw Mastery +3

Level 60: Claw Mastery +2 (MAX), Endure +1

Level 61: Endure +2, Drain +1

Level 62: Drain +3

Level 63: Drain +3

Level 64: Drain +3

Level 65: Drain +3

Level 66: Drain +3

Level 67: Drain +3

Level 68: Drain +3

Level 69: Drain +3

Level 70: Drain +3 (Drain is left at 28 again)

Booster and Late Mastery Build was was discribed by Inferno1231, help from Unhealthydex, build created by CocoaArcher

Places To Train

Below are some recommended places where you should train, and monsters of which you should train off.


Level 30-35

Train at Ant Tunnel. Also, head over to Ant Tunnel II. Near the bottom of the map, there is a mini-dungeon full of Zombie Mushrooms and Horny Mushrooms. They spawn in ridiculously high amounts, and there are quite a few small platform to the sides, where you won't get attacked. These are close enough to continuously attack monsters without receiving damage. Advice: If training gets slow Wild Boars may do the trick. They take about 1-2 hits to kill and give a good amount of exp. If you are dexless you might try Fire Boars or Teddys. Monster Carnival can give out a lot of EXP and coins for free equips.

Level 35-40

Train at Sakura Cellions in Armoria, or the Jr. Cellions in Orbis for money. If you want amazing exp, but not as good of drops, train at Teddies in Ludibrium. Ludibrium PQ gives approximately 30% at level 35, but it is difficult to find a party that will accept you (as a level 35-38 member). Monster Carnival is decent for this level range.

Level 40-45

Train at Teddies in Ludibrium. If you need money, or are short on money, do either Ludibrium PQ or train at Sakura Cellions. However, do not attempt the Orbis Cellions as they will block most of your hits and most likely kill you. Chronos are GREAT if you are in need of exp. The Monster Carnival EXP starts to not be as good.

Level 45-50

The easiest route to level 50 is fighting something you can kill in one hit. Fighting Jr. Celion, Jr. Grupin and Jr. Lioner or Teddies should be the best option until you get to level 50+ (two hit killing monsters for 90 EXP isn't as good as killing a one hit kill monster twice[2 hits for 90 EXP; 2, 1 hit kills for 120 EXP]). Although, once you have at least Level 5 Booster and Level 10 Haste, you can try Flyeyes. The 2 hits will still be worse compared to the 1 hit of 60 EXP, but the AMAZING spawn makes up for it.

Ludi PQ EXP will start to suck around here, and it just takes too long to get in. Stick to training until you can Orbis PQ, which will give you a well deserved break and some really great EXP. A night in a forest in zipangu is also good.. Great exp with party. Paper lantern ghost 2-3 hits for 93 exp and Night fox 2-3 hits for 110 exp. Lots of scroll drops,tobi and even liu bei dagger. It's sometimes hard to find a slot there. You can stay this place till lvl 60+.

Level 50-60

Do the Ludi Maze Party quest or Monster Carnival Season 2.LMPQ is good money not so good exp MCPQ 2 is excellent exp but bad money. If you want to you can also train in FoG (Forest of Golem).

Level 55-60

If you're low dex, dexless or a Bandit you should train at FoG(Forest of Golem). If you're anyone else, do the Ludibrium Maze PQ(or Showa for MSEA players).

Level 60-70

Dummies at MuLung would be the best exp right now. If you're funded, train at Zombies or maybe FoG. Ludibrium Maze PQ should start to hurt for exp right now, so only do it if you need some extra cash for your Lv70 weapons. A favorite choice for most assasins are red drakes, since they drop steelies. But the problem is that the map is populated by fire boars and copper drakes too.

  • A final note for Assassins =3

Wherever you train, stay there and train. Don't walk around for hours looking for a spot to train on. Just find something that works, and grind there instead of wasting your time. You will train MUCH faster this way.