Infighter Guide

From MapleWiki
Jump to: navigation, search

Introduction

The Pirate is a very unique class. They do very low damage and have very strange formulas, but they are very fun! They are the fifth job added by Nexon in KMST about 9 months ago.

Ability Points

Try rolling at least a Nine on Str or Dex:

You should at least have:
Str: Above 8
Dex: 6 and above
Int: As low as possible
Luk: As low as possible

For your job Advancement, you will need a minimum of 20 Dex.

Normal Dex:

Level 1: Dex +5

Level 2: Dex +5

Level 3: Dex +4, Str +1

Level 4: Str +5

Level 5: Str +5

Level 6: Str +5

Level 7: Str +5

Level 8: Str +5

Level 9: Str +5

Level 10: Str +5

Level 11: Str +5

Level 12: Str +5

Level 13: Str +5

Level 14: Str +5

Level 15: Str +5

Level 16: Str +5

Level 17: Str +5

Level 18: Str +5

Level 19: Dex +5

Level 20: Dex +5

Level 21: Str +5

Level 22: Str +5

Level 23: Str +5

Level 24: Str +5

Level 25: Str +5

Level 26: Str +5

Level 27: Str +5

Level 28: Dex +5

Level 29: Dex +5

Level 30: Dex +5

The final added 5 to Dex will improve your accuracy so you can move to stronger monsters and not miss them.

Skills/Skill Points

Here are the skills available to the Pirate first job:

'Quick Motion

Description: Increases your accuracy and avoidability.

Max Level: 20

Level 01: +1 ACC / +1 Avoid

Level 02: +2 ACC / +2 Avoid

Level 03: +3 ACC / +3 Avoid

Level 04: +4 ACC / +4 Avoid

Level 05: +5 ACC / +5 Avoid

Level 06: +6 ACC / +6 Avoid

Level 07: +7 ACC / +7 Avoid

Level 08: +8 ACC / +8 Avoid

Level 09: +9 ACC / +9 Avoid

Level 10: +10 ACC / +10 Avoid

Level 11: +11 ACC / +11 Avoid

Level 12: +12 ACC / +12 Avoid

Level 13: +13 ACC / +13 Avoid

Level 14: +14 ACC / +14 Avoid

Level 15: +15 ACC / +15 Avoid

Level 16: +16 ACC / +16 Avoid

Level 17: +17 ACC / +17 Avoid

Level 18: +18 ACC / +18 Avoid

Level 19: +19 ACC / +19 Avoid

Level 20: +20 ACC / +20 Avoid

Straight

Description: Quickly attacks the enemy with fists by using MP.

Max Level: 20

Level 01: MP - 6 / 126% Damage

Level 02: MP - 6 / 132% Damage

Level 03: MP - 6 / 138% Damage

Level 04: MP - 6 / 144% Damage

Level 05: MP - 7 / 150% Damage

Level 06: MP - 7 / 156% Damage

Level 07: MP - 7 / 162% Damage

Level 08: MP - 8 / 168% Damage

Level 09: MP - 8 / 174% Damage

Level 10: MP - 9 / 180% Damage

Level 11: MP - 9 / 186% Damage

Level 12: MP - 10 / 192% Damage

Level 13: MP - 10 / 198% Damage

Level 14: MP - 11 / 204% Damage

Level 15: MP - 11 / 210% Damage

Level 16: MP - 12 / 216% Damage

Level 17: MP - 12 / 222% Damage

Level 18: MP - 13 / 228% Damage

Level 19: MP - 13 / 234% Damage

Level 20: MP - 14 / 240% Damage

Somersault Kick

Description: Attacks multiple nearby enemies with legs by jumping and spinning backwards.

Max Level: 20

Level 01: MP - 8 / 84% Damage / 3 Enemies

Level 02: MP - 8 / 88% Damage / 3 Enemies

Level 03: MP - 8 / 92% Damage / 3 Enemies

Level 04: MP - 8 / 96% Damage / 3 Enemies

Level 05: MP - 9 / 100% Damage / 3 Enemies

Level 06: MP - 9 / 104% Damage / 4 Enemies

Level 07: MP - 9 / 108% Damage / 4 Enemies

Level 08: MP - 10 / 112% Damage / 4 Enemies

Level 09: MP - 10 / 116% Damage / 4 Enemies

Level 10: MP - 11 / 120% Damage / 4 Enemies

Level 11: MP - 11 / 124% Damage / 5 Enemies

Level 12: MP - 12 / 128% Damage / 5 Enemies

Level 13: MP - 12 / 132% Damage / 5 Enemies

Level 14: MP - 13 / 136% Damage / 5 Enemies

Level 15: MP - 13 / 140% Damage / 5 Enemies

Level 16: MP - 14 / 144% Damage / 6 Enemies

Level 17: MP - 14 / 148% Damage / 6 Enemies

Level 18: MP - 15 / 152% Damage / 6 Enemies

Level 19: MP - 15 / 156% Damage / 6 Enemies

Level 20: MP - 16 / 160% Damage / 6 Enemies

Double Fire

Description: Attacks the enemy by firing two rounds at once. [Requires a gun to be equipped]

Max Level: 20

Level 01: MP - 5 / 61% Damage / 215 range

Level 02: MP - 5 / 62% Damage / 215 range

Level 03: MP - 5 / 63% Damage / 230 range

Level 04: MP - 5 / 64% Damage / 230 range

Level 05: MP - 5 / 65% Damage / 245 range

Level 06: MP - 5 / 66% Damage / 245 range

Level 07: MP - 5 / 67% Damage / 260 range

Level 08: MP - 5 / 68% Damage / 260 range

Level 09: MP - 5 / 69% Damage / 275 range

Level 10: MP - 5 / 70% Damage / 275 range

Level 11: MP - 5 / 71% Damage / 290 range

Level 12: MP - 5 / 72% Damage / 290 range

Level 13: MP - 5 / 73% Damage / 305 range

Level 14: MP - 5 / 74% Damage / 305 range

Level 15: MP - 5 / 75% Damage / 320 range

Level 16: MP - 5 / 76% Damage / 320 range

Level 17: MP - 5 / 77% Damage / 335 range

Level 18: MP - 5 / 78% Damage / 335 range

Level 19: MP - 5 / 79% Damage / 350 range

Level 20: MP - 5 / 80% Damage / 350 range

Dash

Description: Momentarily increases speed and jump by double-tapping either the left or the right directional key.

Comment: This move disables itself if you stand still for too long.

Max Level: 10

Level 01: MP - 14 / Speed +12 / Jump +1 / 4 seconds

Level 02: MP - 13 / Speed +14 / Jump +2 / 4 seconds

Level 03: MP - 12 / Speed +16 / Jump +3 / 8 seconds

Level 04: MP - 11 / Speed +18 / Jump +4 / 8 seconds

Level 05: MP - 10 / Speed +20 / Jump +5 / 12 seconds

Level 06: MP - 9 / Speed +22 / Jump +6 / 12 seconds

Level 07: MP - 8 / Speed +24 / Jump +7 / 16 seconds

Level 08: MP - 7 / Speed +26 / Jump +8 / 16 seconds

Level 09: MP - 6 / Speed +28 / Jump +9 / 20 seconds

Level 10: MP - 5 / Speed +30 / Jump +10 / 20 seconds

There are three builds for skills to go:

  1. Dash

This build is to maximize both your single and mob skills to their full potential while leaving speed out.

Level 10: Straight +1(1)

Level 11: Straight +3(4)

Level 12: Straight +3(7)

Level 13: Straight +3(10)

Level 14: Straight +3(13)

Level 15: Straight +3(16)

Level 16: Straight +3(19)

Level 17: Straight +1(20, MAX), Quick Motion +2(2)

Level 18: Quick Motion +3(5)

Level 19: Quick Motion +3(8)

Level 20: Quick Motion +2(10), Somersault Kick +1(1)

Level 21: Somersault Kick +3(4)

Level 22: Somersault Kick +3(7)

Level 23: Somersault Kick +3(10)

Level 24: Somersault Kick +3(13)

Level 25: Somersault Kick +3(16)

Level 26: Somersault Kick +3(19)

Level 27: Somersault Kick +1(20, MAX), Quick Motion +2(12)

Level 28: Quick Motion +3(15)

Level 29: Quick Motion +3(18)

Level 30: Quick Motion +2(20, MAX), Dash +1

Build Synopsis:

Quick Motion Max

Straight Max

Somersault Kick Max

Dash Level 1

Dash Build

This build is for people who prefer speed over mobbing.

Level 10: Straight +1(1)

Level 11: Straight +3(4)

Level 12: Straight +3(7)

Level 13: Straight +3(10)

Level 14: Straight +3(13)

Level 15: Straight +3(16)

Level 16: Straight +3(19)

Level 17: Straight +1(20, MAX), Quick Motion +2(2)

Level 18: Quick Motion +3(5)

Level 19: Quick Motion +3(8)

Level 20: Quick Motion +3(11)

Level 21: Quick Motion +3(14)

Level 22: Quick Motion +3(17)

Level 23: Quick Motion +3(20, MAX)

Level 24: Somersault Kick +3(3)

Level 25: Somersault Kick +3(6)

Level 26: Somersault Kick +3(9)

Level 27: Somersault Kick +2(11), Dash +1(1)

Level 28: Dash +3(4)

Level 29: Dash +3(7)

Level 30: Dash +3(10, MAX)

Build Synopsis:

Quick Motion Max

Straight Max

Somersault Kick Level 11

Dash Max

High level build

This is for people who want to be strong at the second job.

Level 10: Straight +1(1)

Level 11: Straight +3(4)

Level 12: Straight +3(7)

Level 13: Straight +3(10)

Level 14: Straight +1(11), Somersault kick +3(2)

Level 15: Somersault kick +3(5)

Level 16: Somersault kick +3(8)

Level 17: Somersault kick +3(11)

Level 18: Quick Motion +3(3)

Level 19: Quick Motion +3(6)

Level 20: Quick Motion +3(9)

Level 21: Quick Motion +3(12)

Level 22: Quick Motion +3(15)

Level 23: Quick Motion +3(18)

Level 24: Quick Motion +2(20, MAX), Somersault kick +1(12)

Level 25: Somersault kick +3(15)

Level 26: Somersault kick +3(18)

Level 27: Somersault kick +2(20, MAX), Dash +1(1)

Level 28: Dash +3(4)

Level 29: Dash +3(7)

Level 30: Dash +3(10, MAX)

Build Synopsis:

Somersault kick Max

Straight 11

Quick Motion Max

Dash Max

Accuracy Build

This build is for people who have money to go to higher level monsters to train.

Level 10: Straight +1(1)

Level 11: Straight +3(4)

Level 12: Straight +3(7)

Level 13: Straight +3(10)

Level 14: Quick Motion +3(3)

Level 15: Quick Motion +3(6)

Level 16: Quick Motion +3(9)

Level 17: Quick Motion +3(12)

Level 18: Quick Motion +3(15)

Level 19: Quick Motion +3(18)

Level 20: Quick Motion +2(20, MAX), Straight +1(11)

Level 21: Straight +3(14)

Level 22: Straight +3(17)

Level 23: Straight +3(20, MAX)

Level 24: Somersault Kick +3(3)

Level 25: Somersault Kick +3(6)

Level 26: Somersault Kick +3(9)

Level 27: Somersault Kick +2(11), Dash +1(1)

Level 28: Dash +3(4)

Level 29: Dash +3(7)

Level 30: Dash +3(10, MAX)

Build Synopsis:

Quick Motion Max

Straight Max

Somersault Kick Level 11

Dash Max

Training Areas

Level 1-10:

GMS: Maple Island: Just kill all the monsters and finish quests if you feel like it for the extra Exp, not like you are doing anything.

KMS: Maple Island: Finish every single quest available. Not only will it bring you up to level 10 in about 15 minutes, but you will get tons of potions as well.

Level 10-15: GMS: Victoria Island: Just go to either Tree that Grew 1 or Slime Tree, great EXP.

KMS: Victoria Island: Just go to either Tree that Grew 1 or Slime Tree, great EXP. You could also try Floating Market, but that place is crap after 14.

Level 15-20:

GMS: Victoria Island: Yup still here. Continue grinding on Slimes till 18 or 19. Orange Mushrooms are bad because your damage is all over the place, so Slimes are the next best thing. Just go to Orange Mushrooms around level 18/19 then level till 20 there.

KMS: Victoria Island/Ariant: Same with GMS, except you could go to Ariant if you followed the Accuracy build and train on the Sand Rabbits if you have money to drain.

Level 20-25:

GMS: Victoria Island: Now you're high enough to go to Green/Horny mushrooms. Just pick a tree in the "Forest South of Ellinia". Good EXP, you should also try making a party. This would speed things up.

KMS: Ariant: You can to Sand Bunnies if you weren't following the Accuracy build now. Your accuracy is perfect to hit them 100% of the time, and you should be hitting 150's to 260's each Straight. For Accuracy builder's, go to Meekrats, the ones that look like Timone from the Lion King.

Level 25-30:

GMS: Victoria Island: Go to Sleepywood and start fighting at Ant Tunnel. Your Accuracy should be perfect to hit the monsters at least 90% of the time, so the EXP is great, especially with Somersault Kick mobbing.

KMS: Ariant/Victoria Island: Accuracy and other builds can move to Cactus' now, especially daddies. The spawns are great so Somersault Kick is really helpful here as well. Otherwise, go to Ant Tunnel.

2nd Job Advancement!

Go back to Kairin and select the first quest she wants, it's the Infighter test. Now, click her again, choose the bottom option(Not the other quest) and just click yes until she teleports you to a map.

Now, you need to kill these Octopi till they give you 15 Crystals in total. After you're done, talk to Kairin and she will take you out. Finish the quest and you will be promoted to Infighter! Congratulations!

Note: Straight and normal attacks may only be used for fighting the Octopi.