One of the newest class that was released in KMST (Test Server). Evan isn't one of the five heroes that battled the Black Magician long ago (Freed was the original Mage that fought the Black Mage, but his dragon was sealed by a curse in ice). That is how Evan's story starts (Evan is the name of the boy who discovered the dragon, the dragon's name is NOT Evan, a lot of people get confused with that, instead the Dragon's name is Mir). They are typically known as Draconic Mages and their intro will be similar to Aran. Evan is related to the magician, it uses Staffs and Wands as their weapon. Their home setting is on a farm, near Henesys. Through special quests, you can acquire a Dragon Egg. The Dragon Egg hatches to a baby dragon called Mir upon 1st Job Advancement. The unique part is that the dragon will be your main 'weapon'; therefore, all attacks go through the dragon. Their job advancing system is very unique in which the dragon gain new skills (masters) and grow at levels 10, 20, 30, 40, 50, 60, 80, 100, 120, and 160. Their maximum level is Level 200 like the Aran.
- 1 Story of Evan
- 2 Masteries
- 3 Pros and Cons
- 4 Job Advancements
- 5 Skills
- 5.1 1st Mastery Skills (Lv. 10)
- 5.2 2nd Mastery Skills (Lv. 20)
- 5.3 3rd Mastery Skills (Lv. 30)
- 5.4 4th Mastery Skills (Lv. 40)
- 5.5 5th Mastery Skills (Lv. 50)
- 5.6 6th Mastery Skills (Lv. 60)
- 5.7 7th Mastery Skills (Lv. 80)
- 5.8 8th Mastery Skills (Lv. 100)
- 5.9 9th Mastery Skills (Lv. 120)
- 5.10 10th Mastery Skills (Lv. 160)
- 6 Training Guide
- 7 Skill Build
- 8 Release Dates
- 9 Notes
- 10 Wiki GuidesPages made by MapleTip members.
- 11 Mount
Story of Evan
A long time ago there lived a heroic Magician named Freud. Mighty even by the standards of Maple World, he delved into many different areas of magical research, but chief among his interests was the study of the Onyx Dragons. His greatest desire was to find a way for humans and dragons to live together in peace. After many years of study and exploration, this desire would bring him before the greatest of Onyx Dragons, the Dragon King, Afrien.
Now Afrien, as King of the Onyx Dragons was the greatest of his kind. Despite their many differences, Afrien loved humans as he loved all life. When Freud appeared before him, he found a kindred spirit, a human who shared his philosophical love for all lifeforms. Not wishing to miss out on this opportunity, Magician and Dragon pledged to each other a Spirit Pact of mutual defense and understanding. They bound themselves together using many powerful rituals and spells, creating the first Spirit Pact, the forerunner of the many that would come later. Under the pact, two spirits would become one and the resulting bond would be unbreakable, even lasting past death.
The benefits of the Spirit Pact were many and powerful. Magician and Dragon nurtured each other, each becoming stronger together than they ever could have apart. Together they ushered in an era of peace and justice, shining all the more brightly for the brief length of time that it lasted. It was shattered when a great evil entered Maple World. We know him today as the Black Mage. When the Black Mage discovered the incredible power of the Onyx Dragons, he coveted it for himself. One night while Freud was away, the Black Mage granted himself an audience with the great Onyx Dragon King.
Unable to understand the source of the Onyx Dragon’s great power, the Black Mage asked Afrien to join him and betray Freud and the humans he had in his care. He promised the King that by working together they could become more powerful than anyone could imagine. Afrien tried to explain that the source of the Onyx Dragon’s power was the love and trust that came from the Spirit Pact. He was incapable of betraying his friend, nor would he have broken the pact even if he was capable of it. Infuriated, the Black Mage vowed that if the Onyx Dragon would not join him, he would be destroyed.
The Black Mage fumed for a time, researching some way to destroy the Spirit Pact and defeat the Dragon King and his friend. Eventually he concluded that if he could lock Freud in ice forever, this might break the Pact. He launched a devastating attack on the pair, trying to maneuver them into a position where he could launch his horrible curse at Freud. After a fierce struggle, the Black Mage succeeded and managed to cast his devastating spell at Freud.
He hadn’t reckoned with the Onyx Dragon’s loyalty. When the Black Mage cast his devastating curse at Freud, Afrien nobly threw himself in front of his friend, taking the curse that had been meant for him. The great Dragon was encased in ice. Black Mage had succeeded. The Spirit Pact was broken. His success was not complete, though. Afrien had left behind a great Dragon egg and so long as the egg existed, there was always a chance that a future hero might come along that could re-establish the Spirit Pact. Aran and the others knew it also. Heroically, Aran ordered his fellow heroes to cover Frued's escape. Freud eventually escaped with dragon egg, determined to hide it in a place where it might eventually be found. His friend had sacrificed himself for Freud, Freud could do no less for Afrien. Unknown to him is that his fellow allies, like Afrien, were frozen in ice.
Thus was the Dragon egg hidden away, waiting for a hero with a strong spirit would be able to recreate the Spirit Pact. Now in the Maple World of today, that time has come again. A humble soul, the child of a pig farmer, will reforge old bonds and re-establish the Spirit Pact. The Onyx Dragon will rise again at the side of a new hero who will use that power to fight for peace and justice!
Note from a player: Hey-if this is true, then Freud was not at the battle against the Black Mage. THIS MEANS THAT ONLY FOUR HEROES FOUGHT HIM!!! Well, Afrien was there...
- 1st Mastery: Requires you to be level 10
- 2nd Master: Requires you to be level 20
- 3rd Master: Requires you to be level 30
- 4th Master: Requires you to be level 40
- 5th Master: Requires you to be level 50
- 6th Master: Requires you to be level 60
- 7th Master: Requires you to be level 80
- 8th Master: Requires you to be level 100
- 9th Master: Requires you to be level 120
- 10th Master: Requires you to be level 160
Pros and Cons
- Has a party skill that allows to resurrect 1~2 random party members.
- Has a party skill that gives resistance to magic attacks.
- Have unique skills that improve magic attack(Dragon Soul, Critical Magic, Magic Booster, Magic Amplification)
- A skill like Berserk, but only for MP.
- More choice of skill to learn instead of being dual elemental
- Combination of Fire, Ice, Lightning and Dark elemental attacks.
- Can deal critical damage, unlike other mages. (After Big Bang, Bishops will have critical and i think that all class have critical as well. Not sure about all but definitely Bishop - AznObama
- Dragon only attacks in the direction you are facing.
- No MP Eater or MP Increase skill.
- Recovery Aurora require 100Lv to learn make it less mana efficient
- Weak Magic Guard , Critical Magic, and Magic Booster which you need to pay NX Cash if you want to Max.
- Magic Guard ISN'T Weak, It just has a shorter time (Time of 350 Seconds compared to a Mage's 600 Seconds) Magic Guard Will be Nerfed in the Big bang update- Soulsap
Evans do not have Job Advancement Quests[Easier advances=No Dark crystal]. They automatically advance according to their level (10,20,30,etc.) and Mir, the dragon, grows at the same time. However, Evans do have "required" quests, through which they receive some skill points! To fully master the skills of Evan, the character must complete certain quests in order to receive the rest of the SP's and as a disappointment you need a mastery book to fully master some skills.
1st Mastery Skills (Lv. 10)
Description:The Soul of the Dragon is reinforced to improve Magic Attack.
Master Level: 20
- Level 1: +1 Magic Attack
- Level 10 : +10 Magic Attack
- Level 20 : +20 Magic Attack
Description: Use MP to attack an enemy in the distance twice. (See Magic Claw)
Master Level: 20
- Level 1 : -10 MP; Base Damage: 11; 15% Mastery
- Level 10 : -14 MP; Base Damage: 25; 35% Mastery
- Level 20 : -18 MP; Base Damage: 40; 60% Mastery
2nd Mastery Skills (Lv. 20)
Description:Consumes MP to attack multiple monsters with a fire element
Master Level: 20
Level 1: -12 MP Base Attack 26; 15% Mastery hit up to 3 monsters
Level 20: -20 MP Base Attack 55; 60% Mastery hit up to 4 monsters
Use the arrow keys to teleport to other places in the same map on a set distance. The higher the skill level, the less MP you spend.
Master Level 20
Level 1: MP -34; Teleport, with 130 in distance
Level 20: MP -15; Teleport, with 150 in distance
3rd Mastery Skills (Lv. 30)
Description: Inflict strong damage to an enemy by generating lightning.
Lv. 1 : -16 MP; Base Damage: 84; 15% Mastery
Lv. 10 : -20 MP; Base Damage: 120; 35% Mastery
Lv. 20 : -24 MP; Base Damage: 160; 60% Mastery
Description: Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.
Lv. 1 : -6 MP; Replaces 13% of HP damage as MP for 110 seconds
Lv. 10 : -14 MP; Replaces 40% of HP damage as MP for 200 seconds
Lv. 20 : -22 MP; Replaces 70% of HP damage as MP for 300 seconds
Note:The Mastery Book for Magic Guard (raises max level from 5 to 20) is currently only available in the Cash Shop as part of a package which costs 2000 NX Cash
4th Mastery Skills (Lv. 40)
Description: Inflict strong damage to an enemy by generating ice to hit up to 6 monsters. Power increases the longer the button is held down.
Lv. 1 : -14 MP; Maximum of 42% damage; 15% Mastery; 33% probability of freezing
Lv. 10 : -18 MP; Maximum of 60% damage; 35% Mastery; 60% probability of freezing
Lv. 20 : -24 MP; Maximum of 70% damage; 60% Mastery; 90% probability of freezing
Description: For an amount of time, the casted spells have the neutral element.
Lv. 1 : -12 MP; For 110 seconds it decreases 5% of the attack element
Lv. 10 : -20 MP; For 200 seconds it decreases 50% of the attack element
Lv. 20: -30 MP; For 300 seconds it decreases 100% of the attack element
5th Mastery Skills (Lv. 50)
Note: This skill may appear to be holy, but it is entirely neutral.
Lv. 1 : -18 MP; Base Damage: 204; 15% Mastery
Lv. 10 : -24 MP; Base Damage: 240; 35% Mastery
Lv. 20: -30 MP; Base Damage: 280; 60% Mastery
Description: 20 seconds to absorb a certain amount of damage to create a shield. Cooldown: 40s
Lv. 1 : -20 MP; 11% Damage absorbed
Lv. 10 : -30 MP; 20% Damage absorbed
Lv. 20 : -40 MP; 30% Damage absorbed
6th Mastery Skills (Lv. 60)
Description: gives the evan the chance of a critical hit when using magic
Lv. 1 : 11% probability to deal 104% critical damage
Lv. 5 : 20% probability to deal 120% critical damage
Lv. 15 : 30% probability to deal 150% critical damage
Description: The Dragon rushes forward and Hits up to six enemies, knocking them back.
Lv. 1 : -18 MP; Base Damage: 80; 15% Mastery; 38% Knockback probability
Lv. 10 : -26 MP; Base Damage: 120; 35% Mastery; 65% Knockback probability
Lv. 20 : -34 MP; Base Damage: 160; 60% Mastery; 95% Knockback probability
Description: Use MP to improve your Magic Attack speed.
Lv. 1 : -78 MP; Increases Magic Attack speed by 1 for 110 seconds
Lv. 10 : -60 MP; Increases Magic Attack speed by 2 for 200 seconds
Lv. 15 : -50 MP; Increases Magic Attack speed by 3 for 300 seconds
Description:For a duration of time, reduce the speed of an enemy with a certain probability.
Lv. 1 : -20 MP; 60 seconds; 11% Probability to slow down the movement speed of the enemy by -12 for 4 seconds.
Lv. 10 : -35 MP; 150 seconds; 20% Probability to slow down the movement speed of the enemy by -30 for 8 seconds.
Lv. 15 : -40 MP; 150 seconds; 30% Probability to slow down the movement speed of the enemy by -40 for 12 seconds.
7th Mastery Skills (Lv. 80)
Description: Use more MP, but your Magic attack will increase
Lv. 1 : When consumed more than 110% MP, the Magic Attack damage will increase by 106%
Lv. 10 : When consumed more than 155% MP, the Magic Attack damage will increase by 115%
Lv. 15 : When consumed more than 180% MP, the Magic Attack damage will increase by 120%
Description: Fire is collected over time to attack up to six monsters. Fire damage is increased in proportion to time.
Lv. 1 : -16 MP; Base Damage: 104; 15% Mastery; Stun probability of 11%
Lv. 10 : -22 MP; Base Damage: 140; 35% Mastery; Stun probability of 20%
Lv. 20 : -28 MP; Base Damage: 180; 60% Mastery; Stun probability of 30%
Description: Attacks a distant enemy. All attacks are focused on the enemy attacked.
Lv. 1 : -19 MP; Base Damage: 244; 15% Mastery
Lv. 10 : -27 MP; Base Damage: 280; 35% Mastery
Lv. 20 : -35 MP; Base Damage: 320; 60% Mastery
Description: Party members around you for a period of time get immunity for all the magic attacks are cast.
Lv. 1 : -12 MP; For 60 seconds increases 2% resistance to magic attacks
Lv. 5 : -24 MP; For 100 seconds increases 10% resistance to magic attacks
Lv. 10 : -36 MP; For 150 seconds increases 20% resistance to magic attacks
8th Mastery Skills (Lv. 100)
Description: MP is maintained within a certain range of concentration of the dragon as a strong-horsepower increase. MP is out of scope when the effect is turned off.
Lv. 1 : Adds 101% Magic Attack when there is more than 50% MP or less than 62% MP
Lv. 5 : Adds 105% Magic Attack when there is more than 70% MP or less than 105% MP
Lv. 10 : Adds 110% Magic Attack when there is more than 80% MP or less than 110% MP
Description: Generates a number of vibrations in the ground, damaging enemies in the area.
Lv. 1 : -19 MP; Base Damage: 193; 15% Mastery; Attacks 5 enemies
Lv. 10 : -25 MP; Base Damage: 220; 35% Mastery; Attacks 6 enemies
Lv. 20 : -31 MP; Base Damage: 250; 60% Mastery; Attacks 8 enemies
Description: Curses an enemy, causing it to take more damage for 5 seconds.
Lv. 1 : -24 MP; Base Damage: 304; 15% Mastery
Lv. 10 : -32 MP; Base Damage: 340; 35% Mastery
Lv. 20 : -40 MP; Base Damage: 380; 60% Mastery
Description: For 30 seconds, an aurora is cast around the party, constantly restoring MP. Requires a cooldown time of 1 minute.
Lv. 1 : -18 MP; Restores 13% MP; Cooldown of 1 minute
Lv. 10 : -30 MP; Restores 40% MP; Cooldown of 1 minute
Lv. 15 : -34 MP; Restores 55% MP; Cooldown of 1 minute
9th Mastery Skills (Lv. 120)
Description: For a duration of time, increases the stats of all party members by a certain percentage.
Lv. 1 : -10 MP; +1% Base Stats for 30 seconds
Lv. 10 : -20 MP; +5% Base Stats for 300 seconds
Lv. 20 : -40 MP; +10% Base Stats for 600 seconds
Lv. 30 : -60 MP; +15% Base Stats for 900 seconds
Description: Improves magic attack and mastery of the Evan.
Lv. 1 : Magic Attack mastery 65%
Lv. 10 : Magic Attack mastery 70%; +5 Magic Attack
Lv. 20 : Magic Attack mastery 80%; +10 Magic Attack
Lv. 30 : Magic Attack mastery 90% ; +15 Magic Attack
Description: The dragon splits into multiple dragons to attack the enemy multiple times.
One of flesh and the dragon will attack the enemy 4 times.
Lv. 1 : -28 MP; Base Damage: 81; 15% Mastery
Lv. 10 : -32 MP; Base Damage: 90; 30% Mastery
Lv. 20 : -40 MP; Base Damage: 100; 45% Mastery
Lv. 30 : -48 MP; Base Damage: 120; 60% Mastery
Description: Cast a wheel-shaped fireball that attacks up to 6 monsters. The monsters will receive fire damage.
Lv. 1 : -22 MP; Base Damage: 203; 15% Mastery
Lv. 10 : -26 MP; Base Damage: 230; 30% Mastery
Lv. 20 : -34 MP; Base Damage: 260; 45% Mastery
Lv. 30 : -42 MP; Base Damage: 300; 60% Mastery
Description: Cures yourself from a particular state. The cooldown decreases as the level of the skill is higher.
Lv. 1 : -30 MP; Escape from any abnormal condition; Cooldown of 10 minutes
Lv. 5 : -30 MP; Escape from any abnormal condition; Cooldown of 6 minutes
10th Mastery Skills (Lv. 160)
Description: For a set amount of time, a buff is casted to increase weapon defense, magic defense and magic attack.
1 minutes physical defense, magic defense, and cast buffs to increase damage. Cooldown: 3 min
Lv. 1 : -22 MP; +42 Weapon Defense & Magic Defense; +21 Magic Attack; Cooldown of 3 minutes
Lv. 10 : -40 MP; +60 Weapon Defense & Magic Defense; +30 Magic Attack; Cooldown of 3 minutes
Lv. 20 : -60 MP; +80 Weapon Defense & Magic Defense; +40 Magic Attack; Cooldown of 3 minutes
Lv. 30 : -80 MP; +100 Weapon Defense & Magic Defense; +50 Magic Attack; Cooldown of 3 minutes
Description: With a strong fire attack one enemy fire to property. Attacked the enemy around to the other if you have more wear damage..
Lv. 1 : -24 MP; Base Damage: 223; 15% mastery; Attacks 4 enemies
Lv. 10 : -28 MP; Base Damage: 250; 30% mastery; Attacks 4 enemies
Lv. 20 : -36 MP; Base Damage: 280; 45% mastery; Attacks 5 enemies
Lv. 30 : -44 MP; Base Damage: 320; 60% mastery; Attacks 6 enemies
Description: Close darkness of the cold, dark fog of the elements together make up 15 of the enemy attack. Cooldown: 1 min. Edit: Actual cooldown is 20 seconds. (TheEpicest, Bera)
Lv. 1 : -110 MP; Base Damage: 460; 15% mastery; Cooldown of 1 minute
Lv. 10 : -200 MP; Base Damage: 550; 30% mastery; Cooldown of 1 minute
Lv. 20 : -300MP; Base Damage: 650; 45% mastery; Cooldown of 1 minute
Lv. 30 : -400 MP; Base Damage: 750; 60% mastery; Cooldown of 1 minute
Description: Can hold the soul to cast buffs. While containing the dead souls from the dead will be resurrected immediately. 1-2 party members as recipients of the random buff is the casting.[Note] Basically a mini Ressurection. Cooldown time: 10 minutes. (Note: The Buccaneer skill Time Leap is great with this skill as you can resurrect 4 people)
Lv. 1 : -10 MP; Duration of 110 seconds; 12% HP recovery; 1 member; Cooldown of 10 minutes
Lv. 10 : -50 MP; Duration of 200 seconds; 30% HP recovery; 1 member; Cooldown of 10 minutes
Lv. 20 : -100 MP; Duration of 300 seconds; 50% HP recovery; 2 members; Cooldown of 10 minutes
Note: Always do the quests under the category 'New Hero'.
Recommended types of quests
- 1-28 - Quests under categories 'New Hero' and 'Job'
- 28-30 - The Rememberer's quests (Sleepywood)
- 30-38 - Mushroom Castle quests (Victoria Island, near Henesys)
- 38-51 - Monster Carnival 1 (If you do not have Level 20 Magic Guard, do Ludibrium PQ until Level .40 then begin doing Nett's Pyramid PQ)
- 51-70 - Ludibrium Maze PQ and Monster Carnival 2
- 71-78 - Twisted Jesters (Haunted Mansion)
- 78-88 - Red Kentaurus (Leafre) or Vikerola (these are good because they have 1000 less hp the kents and give 400 more exp (they are found on the map before Galloperas) *note: Vikerola's can heal just over 1000 hp to themselves and to other monsters around them.*
- 88-100 - Dreamy Ghosts (Hidden Street in Zipangu)
- 101-130 - Galloperas (Singapore --> Boat Quay Town --> Trend Zone Metropolis --> Kampung Village --> Hibiscus Road)
- 131-200 - Galloperas until you can kill Skelegons within two hits. After training at Skelegons, it's time to train at Oblivion Road 4. (Don't forget Elemental Reset)
- Monster Carnival is tough for Evans, doing Ludibrium PQ until Level 40 before beginning Nett's Pyramid PQ is recommended. (You can easily solo this if you have the pots)
- Max Magic Missile
- Max Dragon Soul
- Max Fire Circle
- Max Teleport
- Max Magic Guard
- Max Lightning
- Max Ice Breath
- Max Elemental Reset
- Max Magic Flare
- Max Magic Shield
- Max Critical Magic
- 1 SP to Magic Booster
- Max Dragon Thrust
- Max Magic Booster
- Max Slow
- Max Killer Wings
- Max Dragon Breath
- Max Magic Resistance
- 1 SP to Recovery Aura
- Max Earthquake
- Max Phantom Imprint
- Max Dragon Fury
- Max Recovery Aura
- added by NameLess285(Galicia)
- KoreanMS - 7th December 2009
- GlobalMS - 31st March 2010
- MapleSEA - 26th May 2010
- TaiwanMS - 30th June 2010
- EuropeMS - 15th December 2010
From the new class, most of the Mardia players commented badly on the new class Evan. No offense, from Prowarrior96.
- For more information regarding Evans, refer to blog site: http://spadow.wordpress.com/2009/11/19/kmst-the-evan-class/ - credits to owner of blog and player in KMST Spadow.
- Evan is now available in GMS.
- Evan is now available in MapleSEA.
- This page was edited by NameLess285
- Was translated by Valentine
Pages made by MapleTip members.
- Yao12310's Evan Guide-By Yao12310 Still working on it...@@@@
- Jay's Evan Guide - A guide for Evans.
- http://conserver.wordpress.com/2010/01/01/evan/ Complete Guide to all things Evan. Includes AP and SP guide, skill animations equipment, mounts, and mastery book drops. Please give all credit to the creator of the guide.
Just like the Aran and the Cygnus knights, the Evan gains access to a mount at level 50. The quest chain has you pay 10 million mesos, but the mount is your dragon companion.