Dominican2456's Cleric Guide

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Contents

Intro

Welcome to my Cleric Guide.I'm here to show you the way I brought up my Cleric to where it is now.
(If you see any spelling mistakes please fix them, Thank you.)

Info

I think this guide is done. If you think it isn't then tell me and I'll add the things you want me to add. Please don't make any major changes to this guide. You are allowed to change spelling and grammar. My spelling and grammar is really bad. Please, also if your going to make a note, please put "Note from player:..." and write what you're going put. And please don't put this guide anywhere but on THIS wiki. Thank you.--Dominican2456 11:40, 1 March 2007 (CST)

Why be a Cleric?

Pros

  • Can Heal.
  • Everyone will love you because of Heal and Bless. (3rd job offers Holy Symbol, Dispel, and Mystic Door)
  • Very High MP.
  • Makes money easily (Heal takes out the need for HP pots, especially at Undead monsters, MP Eater, when maxed, replaces a lot of MP pots)
  • Are the overall best party characters out there.
  • Very powerful at lower levels.
  • Second highest survivability when maxed magic guard is activated (Warriors survive even better).
  • At high level you will heal your HP max almost all the time if you max the skill Heal.

Cons

  • Leveling up is kind of slow from levels 50-70 (Don't worry, you'll level fast once you get to 3rd job).
  • Low HP (scroll your equipment with HP if this is a problem)
  • Wastes money on buying a lot of MP pots if you go Solo Cleric, unless MP Eater is at a decent level.

The Beginning

When you first enter MapleStory, you will have to sign in and then pick a server.
If your new to the game I reccommend to choose Khaini, Bellocan,Windia,or Mardia. since these servers aren't as full and will be easier to train at.

Your Character

When you make a new character please try to choose a unique name.
Here are some examples:

  • Names not to pick
    • Cleric9999888
    • Cl3r1c909090
  • Names to pick
    • ClericMaster
    • JrCleric

Stats

When your at the character creating screen you'll see stats on the side with a dice. Keep clicking the dice until you get the stats to something like the following.
X = any number

Combination 1
Str - 4
Dex - 4
Int - X
Luk - X

Combination 2
Str - 5
Dex - 4
Int - X
Luk - X

Combination 3
Str - 4
Dex - 5
Int - X
Luk - X

Combination 1 is the best, but if you are not so patient Combination 2 and 3 work almost just as well.

Maple Island

I suggest you stay here until lvl 8.

Beginner Skills

The beginner skills are as follows:

File:Nimblefeet.gif Nimble Feet

  • You can only use this skill every 15 minutes.
  • Level 1 MP -10; speed +10 for 4 sec.
  • Level 2 MP -15; speed +15 for 8 sec.
  • Level 3 MP -20; speed +20 for 12 sec.

Comment

    • I suggest you don't put skill points into this skill because at level 30 you'll have teleport.

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Recovery

  • You can only use this skill every 10 minutes.
  • Level 1 MP -10; Recover 24 HP in 30 sec.
  • Level 2 MP -20; Recover 48 HP in 30 sec.
  • Level 3 MP -30; Recover 72 HP in 30 sec.

Comment

    • i suggest you max this skill only if your new to the game. Since potions cost a lot for new players.

File:Threesnails.gif Three Snails

  • Level 1 Snail Shell -1, MP -10; Damage 10
  • Level 2 Blue Snail Shell -1, MP -15; Damage 25
  • Level 3 Red Snail Shell -1, MP -20; Damage 40

Comment

    • You should max this skill since you'll be hitting 1-5 damage on almost everything at level 1-7. However, if it's difficult for you to kill red snails, leave it at level 1 or 2.

Magician Skills

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Improving MP Recovery (Magician)

  • Level 1 Constant additional recovery of MP
  • Level 16 Constant additional recovery of MP

Comment

    • Very useful when you're at higher levels. You'll be gaining around 200MP every 10 seconds at level 70.

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Improving Max MP Increase

  • Level 1 If MaxMP Level's up, 2, if AP is applied, add 1 more
  • Level 5 If MaxMP Level's up, 10, if AP is applied, add 5 more
  • Level 10 If MaxMP Level's up, 20, if AP is applied, add 10 more

Comment

    • This should be the first skill you max.

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Magic Guard

  • Level 1 MP -6; Replace 11% of HP damage as MP for 111 seconds.
  • Level 10 MP -8; Replace 42% of HP damage as MP for 330 seconds.
  • Level 20 MP -12; Replace 80% of HP damage as MP for 600 seconds.

Comment

    • This skill is very useful when your fighting monsters that do damage more than the amount of HP you have.

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Magic Armor

  • Level 1 MP -8; Weapon Def. +2 for 54 seconds.
  • Level 10 MP -10; Weapon Def. +20 for 200 seconds.
  • Level 20 MP -16; Weapon Def. +40 for 400 seconds.

Comment

    • Magic Armor isn't worth your Skill Points. Invincible (a 2nd job skill) is much more effective.

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Energy Bolt

  • Level 1 MP -6; Basic attack 20, mastery 15%
  • Level 10 MP -9; Basic attack 35, mastery 35%
  • Level 20 MP -14; Basic attack 55, mastery 60%

Comment

    • After job advancement, use your 1 Skill Point on this skill.

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Magic Claw

  • Level 1 MP -10; Basic attack 11 x 2 Hit, mastery 15%
  • Level 10 MP -13; Basic attack 23 x 2 Hit, mastery 35%
  • Level 20 MP -20; Basic attack 40 x 2 Hit, mastery 60%

Comment

    • You should max this skill since as a Cleric your gonna be using it A LOT.

Magician Build

8 - 1 Energy Bolt
9 - 3 Improving MP Recovery
10 - 2 Improving MP Recovery 1 Improving Max MP Increase
11 - 3 Improving Max MP Increase
12 - 3 Improving Max MP Increase
13 - 3 Improving Max MP Increase (MAXED)
14 - 3 Improving MP Recovery
15 - 3 Improving MP Recovery
16 - 3 Improving MP Recovery
17 - 2 Improving MP Recovery (MAXED) 1 Magic Claw
18 - 3 Magic Claw
19 - 3 Magic Claw
20 - 3 Magic Claw
21 - 3 Magic Claw
22 - 3 Magic Claw
23 - 3 Magic Claw
24 - 1 Magic Claw (MAXED) 2 Magic Guard
25 - 3 Magic Guard
26 - 3 Magic Guard
27 - 3 Magic Guard
28 - 3 Magic Guard
29 - 3 Magic Guard
30 - 3 Magic Guard (MAXED!)

Cleric Skills

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MP Eater

  • Level 1 For every attack, 11% success rate, absorb 21% of the enemy's MaxMP
  • Level 10 For every attack, 20% success rate, absorb 30% of the enemy's MaxMP
  • Level 20 For every attack, 30% success rate, absorb 40% of the enemy's MaxMP

Comment

    • This is a very important skill. If you max this skill, you'll save 'A LOT of mesos.

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Teleport

  • Level 1 MP -60; Teleport, with 130 in distance
  • Level 10 MP -33; Teleport, with 130 in distance
  • Level 20 MP -13; Teleport, with 150 in distance

Comment

    • This a very useful skill. It's faster than a hermit with maxed haste. (Even at level 1 teleport) A must-max unless you want to spend insane amounts of money (60 MP for just one teleport?)

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Heal

  • Level 1 MP -12; Recovery rate 10%
  • Level 16 MP -24; Recovery rate 160%
  • Level 30 MP -24; Recovery rate 300%

Commment

    • This skill is always maxed no matter what. Theres not point in becoming a cleric without having this skill. The name says it all.

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Bless

  • Level 1 MP -12; +1 on accuracy, avoidability, weapon and magic def. for 10 seconds
  • Level 10 MP -12; +10 on accuracy, avoidability, weapon and magic def. for 100 seconds
  • Level 20 MP -24; +20 on accuracy, avoidability, weapon and magic def. for 200 seconds

Comment

    • This is what all the warriors want. They don't want the weapon and magic defense. What they want is the accuracy, which is really important to warriors since there damage is really unstable.

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Invincible

  • Level 1 MP -15; Weapon damage -11% for 15 seconds
  • Level 10 MP -15; Weapon damage -20% for 150 seconds
  • Level 20 MP -30; Weapon damage -30% for 300 seconds

Comment

    • Really important skills -30% Weapon Damage is a lot. It will help when you survive weapon damage from higher leveled monsters without (or with) Magic Guard.

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Holy Arrow

  • Level 1 MP -12; Basic attack 22, mastery 15%
  • Level 16 MP -24; Basic attack 52, mastery 40%
  • Level 30 MP -24; Basic attack 80, mastery 60%

Comment

    • Tempting, but it's useless once you reach 3rd job. Most experienced Maplers recommend that it NOT be maxed, and that if you really want to max it, leave out MP eater. Your magic claw does equal (if not more) damage except on evil/undead monsters (given that your SP builds are proper)

Cleric Builds

Reccomended Build

This is the build that I used, and it saved me a lot of mesos. But note that level 1 Teleport will cost you 60 MP which can really hurt you on the long run. So choose another guide if you do want to max it.

30 - 1 Teleport
31 - 3 Heal
32 - 3 Heal
33 - 3 Heal
34 - 3 Heal
35 - 3 Heal
36 - 3 Heal
37 - 3 Heal
38 - 3 Heal
39 - 3 Heal
40 - 3 Heal(MAXED!)
41 - 3 MP Eater
42 - 3 MP Eater
43 - 3 MP Eater
44 - 3 MP Eater
45 - 3 MP Eater
46 - 3 MP Eater
47 - 1 MP Eater (MAXED!) 2 Invincible
48 - 3 Invincible
49 - 3 Holy Arrow
50 - 3 Holy Arrow
51 - 3 Holy Arrow
52 - 3 Holy Arrow
53 - 3 Holy Arrow
54 - 3 Holy Arrow
55 - 3 Holy Arrow
56 - 3 Holy Arrow
57 - 3 Holy Arrow
58 - 3 Holy Arrow(MAXED!)
59 - 3 Bless
60 - 3 Bless
61 - 3 Bless
62 - 3 Bless
63 - 3 Bless
64 - 3 Bless
65 - 1 Bless(MAXED!)
66 - 3 Invincible
67 - 3 Invincible
68 - 3 Invincible
69 - 3 Invincible
70 - 3 Invincible(MAXED!)


Conclusion

  • 30 Heal
  • 20 Invincible
  • 20 Bless
  • 20 MP Eater
  • 30 Holy Arrow
  • 1 Teleport

And so you're done. This Cleric build saved me so much money because I mastered MP eater early in the game.

Solo Cleric Build

This is the Solo Cleric build.

30 - 1 Teleport
31 - 3 Heal
32 - 3 Heal
33 - 3 Heal
34 - 3 Heal
35 - 3 Heal
36 - 3 Heal
37 - 3 Heal
38 - 3 Heal
39 - 3 Heal
40 - 3 Heal (Maxed!)
41 - 3 MP Eater
42 - 3 MP Eater
43 - 3 MP Eater
44 - 3 MP Eater
45 - 3 MP Eater
46 - 3 MP Eater
47 - 2 MP Eater (Maxed!), 1 in Holy Arrow
48 - 3 Holy Arrow
49 - 3 Holy Arrow
50 - 3 Holy Arrow
51 - 3 Holy Arrow
52 - 3 Holy Arrow
53 - 3 Holy Arrow
54 - 3 Holy Arrow
55 - 3 Holy Arrow
56 - 3 Holy Arrow
57 - 2 Holy Arrow (Maxed!), 1 in Invincible
58 - 3 Invincible
59 - 3 Invincible
60 - 3 Invincible
61 - 3 Invincible
62 - 3 Invincible
63 - 3 Invincible
64 - 1 Invincible (Maxed!), 2 in Teleport
65 - 3 Teleport
66 - 3 Teleport
67 - 3 Teleport
68 - 3 Teleport
69 - 3 Teleport
70 - 2 Teleport (Maxed!), 1 in Bless

Conclusion

  • 30 Heal
  • 30 Holy Arrow
  • 20 Invincible
  • 20 MP Eater
  • 20 Teleport
  • 1 Bless

Party Cleric Build

This is the Party Cleric Build. This build focuses on the party skills like Heal and Bless which will be very helpful later on when your in a party.


30 - 1 in Heal
31 - 3 in Heal
32 - 3 in Heal
33 - 3 in Heal
34 - 3 in Heal
35 - 3 in Heal
36 - 3 in Heal
37 - 3 in Heal
38 - 3 in Heal
39 - 3 in Heal
40 - 2 in Heal(Maxed!), 1 in Invinvible
41 - 3 in Invincible
42 - 1 in Invincible , 2 in Bless
43 - 3 in Bless
44 - 3 in Bless
45 - 3 in Bless
46 - 3 in Bless
47 - 3 in Bless
48 - 3 in Bless (Maxed!)
49 - 3 in Teleport
50 - 3 in Teleport
51 - 3 in Teleport
52 - 3 in Teleport
53 - 3 in Teleport
54 - 3 in Teleport
55 - 2 in Teleport (Maxed!), 1 in MP Eater
56 - 3 in MP Eater
57 - 3 in MP Eater
58 - 3 in MP Eater
59 - 3 in MP Eater
60 - 3 in MP Eater
61 - 3 in MP Eater
62 - 1 in MP Eater (Maxed!), 2 in Invincible
63 - 3 in Invincible
64 - 3 in Invincible
65 - 3 in Invincible
66 - 3 in Invincible
67 - 1 in Invincible(Maxed!), 2 in Holy Arrow
68 - 3 in Holy Arrow
69 - 3 in Holy Arrow
70 - 3 in Holy Arrow

Conclusion

  • 30 Heal
  • 20 Invincible
  • 20 Bless
  • 20 MP Eater
  • 20 Teleport
  • 11 Holy Arrow

Priest Skills

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Elemental Resistance (Priest)

  • Level 1 12% increase in tolerance against element-based spell attacks.
  • Level 10 30% increase in tolerance against element-based spell attacks.
  • Level 20 50% increase in tolerance against element-based spell attacks.

Comment: This is an excellent skill, must-max. It's a brother skill to Invincible, but it's a passive skill, which probably means one less second for you to re-cast all your supportive skills (or buffs) after being dispelled. This skill halves all element-based magic damage. For example Zakum hits you for 2,000 damage with fire. With this skill maxed, you recieve only 1000 damage.

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Dispel

  • Level 1 MP -15; Spell range 110%, success rate 34%
  • Level 10 MP -15; Spell range 200%, success rate 70%
  • Level 20 MP -20; Spell range 300%, success rate 100%

Comment: This should be maxed if your planning to be a party Priest. It is versatile as it can dispel powerups of enemies and yet dispel status curses on party members.

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Mystic Door

  • Level 1 MP -80; Portal lasts 30 seconds
  • Level 10 MP -53; Portal lasts 120 seconds
  • Level 20 MP -33; Portal lasts 180 seconds

Comment: This skill is like a two-way "Return to Nearest Town Scroll," with four variations. First, like I said, you can go BACK through the same door to the original spot if you're quick enough. Second, you can use this skill next to anywhere, including places like Eos Tower and Orbis Tower. Third, it consumes a magic rock, which costs about ten times a NT scroll, and last but not least, all your party members can go through it, not just you. A skill to max for party priests, but for solo priests, you may wish to put some points into doom instead.

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Holy Symbol

  • Level 1 MP -51; For 32 seconds, all members of the party gain 102% EXP
  • Level 16 MP -66; For 77 seconds, all members of the party gain 132% EXP
  • Level 30 MP -80; For 120 seconds, all members of the party gain 150% EXP

Comment: Another absolute must-max skill. It's also stackable with EXP cards (for those versions of the game that have them), which means you can get up to 300% the EXP one normally would. Unfortunately, it takes a party of two or more people to get this skill to work fully (a one-man band doesn't get a full 150% EXP).

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Shining Ray

  • Level 1 MP -21; Basic attack 60, mastery 15%
  • Level 16 MP -36; Basic attack 90, mastery 40%
  • Level 30 MP -50; Basic attack 105, mastery 60%

'Comment: This is the skill that should be maxed instead of Holy Arrow. Level 1 Shining Ray is better than a max holy arrow. Why? First, it's a mob attack, which means it can hit up to six targets. Even with only 60 base attack and 15% mastery, it does more accumulative damage than a max 80 base. This needs to be maxed.

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Doom

  • Level 1 MP -88; Foe morphs for 5 seconds, with 52% success rate
  • Level 16 MP -58; Foe morphs for 13 seconds, with 76% success rate
  • Level 30 MP -30; Foe morphs for 20 seconds, with 90% success rate

Comment: Should not be maxed; 20 seconds is too long. Not practical for actual training because it uses a magic rock for every cast and it monopolizes SP that would be worth more in other skills. As for bosses, it doesn't work, which means that this isn't a very good skill. Points are better off in mystic door, as this skill always has a success rate less than 100%, but mystic door never "fails." Also this skill is recommended to be used in places like Pianus or Papulatus to make the monsters they spawn into snails.

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Summon Dragon

  • Level 1 MP -32; Summon a dragon with basic attack 64 for 10 seconds
  • Level 16 MP -62; Summon a dragon with basic attack 122 for 84 seconds
  • Level 30 MP -80; Summon a dragon with basic attack 150 for 140 seconds

Comment: This is very useful when your in a party, healing all the time yet you are still able to attack... well your dragon is. This skill must be maxed if you wish to use the 4th job dragon. It also does considerable damage with the 150 base attack, which makes it useful for killing bosses. Note From Player: Summon Dragon should be maxed sooner or later for party clerics, as it is invaluable in boss fights.

Priest Build

This is the Priest build that I recommend.

70 - 1 Shining Ray
71 - 3 Dispel
72 - 1 Mystic Door, 1 elemental resistance, 1 Holy Symbol
73 - 3 Holy Symbol
74 - 3 Holy Symbol
75 - 3 Holy Symbol
76 - 3 Holy Symbol
77 - 3 Holy Symbol
78 - 3 Holy Symbol
79 - 3 Holy Symbol
80 - 3 Holy Symbol
81 - 3 Holy Symbol
82 - 2 Holy Symbol (Maxed!) 1 Shining Ray
83 - 3 Shining Ray
84 - 3 Shining Ray
85 - 3 Shining Ray
86 - 3 Shining Ray
87 - 3 Shining Ray
88 - 3 Shining Ray
89 - 3 Shining Ray
90 - 3 Shining Ray
91 - 3 Shining Ray
92 - 1 Shining Ray (Maxed!) 2 Elemental Resistance
93 - 3 Elemental Resistance
94 - 3 Elemental Resistance
95 - 3 Elemental Resistance
96 - 3 Elemental Resistance
97 - 3 Elemental Resistance
98 - 2 Elemental Resistance (Maxed!), 1 Dispel
99 - 3 Dispel
100 - 3 Dispel
101 - 3 Dispel
102 - 3 Dispel
103 - 3 Dispel
104 - 1 Dispel, 2 Summon Dragon
105 - 3 Summon Dragon
106 - 3 Summon Dragon
107 - 3 Summon Dragon
108 - 3 Summon Dragon
109 - 3 Summon Dragon
110 - 3 Summon Dragon
111 - 3 Summon Dragon
112 - 3 Summon Dragon
113 - 3 Summon Dragon
114 - 1 Summon Dragon (maxed), 2 Mystic door
115 - 3 Mystic Door
116 - 3 Mystic Door
117 - 3 Mystic Door
118 - 3 Mystic Door
119 - 3 Mystic Door
120 - 2 Mystic Door (Maxed!), 1 Doom

Conclusion:

  • Lvl 30 Shining Ray
  • Lvl 30 Holy Symbol
  • Lvl 20 Elemental Resistance
  • Lvl 30 Summon Dragon
  • Lvl 1 Doom
  • Lvl 20 Mystic Door
  • Lvl 20 Dispel

Where to train

Level 1 - 8
Stay in Maple Island since there is nowhere good to train in Victoria Island. Try to stay away from Red Snails and Orange Mushrooms because they'll take to long to kill which will lead to slow leveling.

Level 8 - 10
Go to Henesys and go 1 map to the left. The map is called Henesys Hunting Ground I. Here stay at the bottom, where there are Snails and Shrooms are plentiful.


Level 10 - 18
Go to Ellinia. There are two places where I suggest you train. The first place is go to the top right corner of Ellinia, go through the portal, and then go 1 more map to the left. Train here on Slimes The second place is a little complicated to explain. Go to the bottom of ellinia, then go three maps to the left from here, go all the way down to the bottom portal, now go a little to the right above you, you should see a hole on the tree go in there and the Slimes are every where here.


Level 18 - 25
Go to Pig Beach and try to avoid Iron Hogs since you might die. Most people just go to Kerning Party Quest right at level 21. Note From Player: Magicians are usually useful in Kerning Party Quests even at lower levels.


Level 25 - 30
Kerning City Party Quest


Level 30 - 35
Go to Sleepywood and go one map to the right. Horned Mushrooms should be 1-hit KOs, and Zombie Mushrooms receive damage from Heal, though your heal damage would not be effective. [(Note from a player): if you need potions, you can do quests like DANGER <2-H MUSHROOM> and DANGER <3-Z MUSHROOM>. You should earn a decent amount of potions and EXP from the quests.] MapleSEA players: crows are amazing training if you can 1-hit them. The feathers can be traded in for some nice items, but not dream items.


Level 35 - 38
Go train on Jr. Wraiths with heal in the Kerning City Subway. Heal should be doing decent damage at this point. MapleSEA players: Crows are still good.


Level 38 - 50
Ludibrium Party Quest Just stay here for all those levels. If you ever get bored you can always go back to Jr. Wraiths until level 40. At level 40 you should have maxed Heal or almost maxed Heal. Train on Chronos.


Level 50 - 55
Go train on Wraiths in the Kerning City Subway.


Level 55 - 70
This is the part where most people quit, since it really repetitive. Here you have to train on Coolie Zombies. But beware: the map can get very crowded at times. Note From Player: You may also try out the Orbis Party Quest.


Level 70-75
Stay at Coolie Zombies since it's really good experience at those levels and fast experience too. Even though this is immoral, you can KS almost anyone in Z4 even though you might receive defame.
Level 75 - 80
I'm not sure where to train here. I think you can go to Soul Teddies by yourself or Master Soul Teddies with a Dragon Knight.


Level 80 and beyond
You should know enough to make your own decisions. You're a developed priest.

Info

I think this guide is done. If you think it isn't then tell me and I'll add the things you want me to add. Please don't make any major changes to this guide you are allowed to change spelling and grammar. Which my spelling and grammar is really bad. Please also if your gonna make a note, please put: "Note from player:..." and write what your gonna put.

Thank you.--Dominican2456 11:40, 1 March 2007 (CST)