Critical Rate

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A critical hit from an Evan.

Critical plays a good part for the character. A critical hit is visible via purple numbers with a bright hit effect on the first number. Critical hits delivers more damage than normal damage but is not always active.

Formula

This is the formula of what makes a critical hit.

  • All players start off with a base 5% critical hit rate, max being 100%.
  • Aside from critical rate, players also have a base critical damage:. They start off with 20% minimum critical damage and 50% maximum critical damage. A player can have a normal hit amplified by 20-50% by critical.
  • Minimum critical damage cannot exceed the maximum damage.
  • Critical is multiplicative, instead of additive.

What Effects Critical Rate and Damage

Potions

Skills

Common

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    -Decent Sharp Eyes: Increases critical rate by 10% and increases maximum critical damage by 15%.

Warrior

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    -Enrage (Hero): Increases critical rate by 10% and minimum critical damage by 15% for 240 seconds.
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    -Blast (Paladin): Increases critical rate by 50% and minimum critical damage by 15% when the skill is used.
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    -Dragon Wisdom (Dragon Knight): Increases critical rate by 30% and minimum critical damage by 15%.
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    -Berserk (Dark Knight): Increases critical rate by 10% and minimum critical damage by 15%.
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    -Combo Critical (Aran): Increases critical rate by 20% passively and increases by 3% per 10 combo counts and increases maximum critical damage by 20%.
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    -Final Blow (Aran): Has a 100% critical hit per attack.
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    -High Mastery (Aran): Increases minimum critical rate by 15%
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    -Outrage (Demon Slayer): Increases critical rate by 20%.
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    -Judgment (Demon Slayer): Increases critical rate by 40% when the skill is used.
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    -Insult to Injury (Demon Slayer): Increases critical rate by 15% when attacking enemies affected by abnormal statuses.
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    -Demon Impact (Demon Slayer): Has a 100% critical hit per attack.
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    -Barricade Mastery (Demon Slayer): Increases minimum critical rate by 15%

Magician

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    -Arcane Overdrive (3rd job Magician): Increases critical rate by 30% and minimum critical damage by 15%.
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    -Big Bang (Bishop): Increases critical rate by 15%.
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    -Chain Lightning (I/L Arch Mage): Increases critical rate by 25% when the skill is used.
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    -Genesis (Bishop): Increases critical rate by 20% when the skill is used.
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    -Magic Critical (3rd job Blaze Wizard): Increases critical rate by 30% and minimum critical damage by 15%.
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    -Spell Mastery (4th Mastery Evan): Increases critical rate by 10%
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    -Critical Magic (6th Mastery Evan): Increases critical rate by 30% and minimum critical damage by 15%.
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    -Magic Mastery (9th Mastery Evan): Increases minimum critical rate by 15%
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    -Dark Fog (10th Mastery Evan): Increases critical rate by 20% when the skill is used.
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    -Staff Mastery (2nd Job Battle Mage): Increases critical rate by 40%
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    -Dark Shock (3rd Job Battle Mage): Increases critical rate by 50% when the skill is used.
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    -Battle Mastery (3rd Job Battle Mage): Increases minimum critical damage by 20%

Thief

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    -Roll of the Dice (3rd Job Pirates): Random chance at increasing critical rate by 15%