Crimsonwood Keep Area
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This is the second town to be located in the region of Masteria called the Phantom Forest, the first being Haunted House (Masteria). It is accessed from the left side of New Leaf City. The monster's levels range from 45 to 120. Additionally, there are reports of a powerful boss-type monster plowing through the forest. It is mentioned numerous times in the descriptions of ITCG Trading Card Game items as an important place in the history of the continent. According to this text, it is ruled by Grandmasters, apparently one for each of the four original jobs. Crimsonwood Keep also served as the headquarters of at least three groups of Masterian warriors, those being the Stormcasters, the ranged-fighting Windreavers, and the courageous Bosshunters.
The third town of Masteria, having a range of monsters in levels 45-120.
"...we’ve received plenty of reports of a very weird…thing…out there in the forest...tough enough to stomp 160 Heroes, 100 Nightlords, 80 Arch Mages, 190 Paladins, 90 Bowmasters, 110 Marksmen, 50 Shadowers...pretty much everyone we sent after it..."
more to come...
Before reaching Crimsonwood Keep, players must pass through the Phantom Forest, which seems to be connected to the existing Phantom Forest maps at Haunted House (Masteria). The monsters in the forest are the weakest of the expansion, starting at level 45. Not included in this are some monsters which were already released, such as Jr. Wraiths, which can also be found in the forest. The boss monster Bigfoot is said to roam out here, wiping out all challengers. Another known new species found here are the Elder Wraiths. At the edge of the Phantom Forest is the next section, the Crimsonwood Mountains. At least 4 other species of monsters are said to appear here, for a total of six.
This second area is slightly stronger than the last, sporting only monsters Level 70 and above. Before accessing the rest of the Mountain, players must pass through the Jump Quest-like area called "Valley of Heroes", where the deadly living stone monsters, the Menhirs, pose a threat to passersby, dealing approximately 50k damage (more than the maximum 30k HP); literally one shotting someone. There are many cave-like areas recessed into the mountain, providing solo dungeons for many players. A final obstacle before reaching the Keep are the strongest monsters here, the Level 120 Crimson Guardians.
The map shown on the right, as stated above, is only one of a number of caverns found in the Crimsonwood Mountains. These areas are really solo-able dungeons, supposedly sporting ghostly monsters, such as the ones shown to the right. Each area has a different name, like Cavern of Fear, or Cavern of Pain.
- Baby Typhon
- Firebrand 2
- Crimson Guardian
- Haunted Mansion
- Swamp Bog
- Bent Tree
- Twisted Corridor I
- Twisted Corridor II
- Phantom Forest Hunting Grounds I
- Phantom Forest Hunting Grounds II
- Evil Rising
- Haunted Hill
- Dead Man's Gorge
- Forgotten Path
- Phantom Road
- Upper Ascent
- The Path of Peril
- The Path of Strength
- Cavern of Fear
- Cavern of Shame
- Valley of Heroes I
- Valley of Heroes II
- Crimsonwood Keep
Notes and Facts
Bigfoot sometimes appears on maps of the twisted corridors of phantom forest--Markus102 19:45, 22 August 2008 (UTC)
The Twisted Corridors is where most people get lost in Phantom Forest. Apparently, there are 2 or more maps that are both called Twisted Corridors--Markus102 19:46, 22 August 2008 (UTC)
Leprecauns give the most mesos in the whole game, minus the bosses if they give mesos at all--Markus102 19:49, 22 August 2008 (UTC)
There is a couple of hidden street maps in phantom forest. One has the Headless Horseman appear in it(The one with Leprecauns). You can tell where the hidden streets are by the "damaged signposts" found on a couple of maps--Markus102 19:49, 22 August 2008 (UTC)
Even though the maps appear as a circle on the world map, the portals to all are different--Markus102 19:52, 22 August 2008 (UTC)
There is a portal in the top right corner of Bent Tree map that seems impossible to find how to get there. No one i talked to in the game has figured out how to get to it. Maybe it would be possible if a person has a very large percentage of armor on jump.--Markus102 19:52, 22 August 2008 (UTC)
- I think one of the portals from one of the twisted corridors puts you out there, im pretty sure i was there, but i was confused the whole time i was wondering around there. (Torder 20:07, 22 August 2008 (UTC))
- If you ever get back up there, tell me how. It looks like there is a hidden street up there.--Markus102 20:14, 22 August 2008 (UTC)
The method for going towards the map valley of heroes from dead mans' gorge is : take the right portal, in twisted corridor 1, take all the way to the right portal, them in Twisted corridor 2, go left to 3 portals and take it. In crossroads, take the left portal. You will arrive on top of the area that leads to crimsonwood keep and valley of heroes--Markus102 19:57, 22 August 2008 (UTC)