Aleczorich's Guide to the Sindit/Long

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The guide on this page was created for an older and outdated version of Maplestory and is now inaccurate to the current gameplay and no longer deemed useful. Please do not edit or delete this article.
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So. You've decided to become a Thief eh? Well you can use stars as an Assassin. Or you can use daggers as a Bandit. Ever thought of using both?

Welcome to the world of The SinDit.


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Contact Information

You may use this guide on your site or any site. But please keep my E-mail address on it. Thank you.
If you would like to contact me, please contact me at: aleczorich@mac.com or My Talk Page. By Aleczorich .
COPYRIGHT: 2007-2020

Credit

If you added a Section or made a very big edit, please put your IGN ( in game name ) and world below:

  • Bera; KAoHermit or KAoSindit
  • Bera; Assaulter7

Introduction

BanditSin/Sindit is an unofficial branch of Thief (rogue) which players decided to make. It combines aspects of Assassins and Bandits. Assassins can train quickly thanks to their claws and the speed with which they throw their stars, and have the party skill Haste. Bandits have the ability to do massive amounts of damage thanks to their Savage Blow technique. The aim of a Sindit build is to combine the best traits of these two Thief builds. This is done by getting some skills for both claws/stars and Daggers in the first job, and then getting even more skills to improve dagger damage in the second job by choosing the path of the Bandit.


Creating a Character; Dice Roll

When you create a new character, you want it to roll something like this:

STR: 4/5 (Thieves do not need this unless you are going to be a STR bandit which I don't provide a guide to)
DEX: X (anything rolled here is fine )
INT: 4/5 (Thieves do not need this so it is USELESS)
LUK: X (anything rolled here is fine)


Tips

  • Try not to die — it isn't a good thing. You will lose experience (usually about five percent), and it can be anywhere from a few minutes work to a few hours work to make it up, depending on your level. Watch your HP gauge attentively.
  • Learn about the different second job advancement classes, and then figure out what you want to be beforehand, so you can prepare for the skill requirements for that certain job, and not make something catastrophic with your character.
  • Do not let anybody get to you. If they are doing that, they want to fight, so just ignore it and keep training. It's best not to give them what they want. Remember — do not feed the troll!
  • If you're patient, you can find a nice patch of land where no monsters can get you and heal instead of using potions — you save money. You can go do something else, such as talk on MapleTip. But be careful, you must be pretty sure that monsters will never reach you.
  • If you get KSed (kill stolen), do not yell or be mean. That only promotes bad behavior and makes them mad at you, and then they'll just keep KSing you until you leave. They might even follow you. Just ask politely to stop. If they continue or ignore you, then just move somewhere else. There's nothing you can do to solve the problem.
  'Suggestion'
  I suggest you use a Claw from level 10~40. Then start going close ranged. It is very hard to train a Bandit from
  level 1~40 but using a claw it is easy. Please read the entire guide. Thanks.

Ability Formula

First off, we should talk about your stat distribution. Your DEX should be at the least 25, or else you can't become a Thief at level 10.


  • STR-Not needed for all Thieves.
  • DEX-DEX adds to your Accuracy, so DEX isn't needed as much as LUK. The only main reason for DEX is for your equips and Accuracy.
  • INT-INT is USELESS for thieves, as it adds to Magic Attack and MP.
  • LUK-LUK determines the strength of a Thief. LUK is the basis for a Thief's attack.
  • HP/MP- These are the worst stats to add into. You get enough HP and MP on your own without pumping into these, and any points pumped, would be a waste.


In simpler terms each level you should do something like this:

  • Add 2 DEX each level
  • Add 3 LUK each level

YOUR DEX SHOULD ALWAYS BE 2X YOUR LEVEL! BUT, YOU SHOULD NOT DO THE FORMULA ABOVE UNTIL YOUR LVL 13! NOTE: FOLLOW THE DISTRIBUTION BELOW:

Ability Point Distribution

Levels 10~30


  • 10: 25 Dex and 37 Luk (+5 Luk)
  • 11: 25 Dex and 42 Luk (+5 Luk)
  • 12: 25 Dex and 47 Luk (+5 Luk)
  • 13: 26 Dex and 51 Luk (+1 Dex +4 Luk)
  • 14~30: Follow the Formula Above (+2 Dex +3 Luk Per Level)

P.S. You can also use Auto-Assign.

Stats needed to become a Thief

To be able to become a Thief, you must be level 10, with 25 of DEX.
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The Dark Lord.

Once you have reached level 9 with 85%, exit Maple Island by going to Southperry and asking Shanks to leave Maple Island. You will then be teleported to Lith Harbor. At Lith Harbor, go down from the boat and find the Ticket Booth, which should not be far from the boat, and go to Kerning City. At Kerning City, go toward the left and find the Fusion Jazz Bar. Talk to the Dark Lord and he will instruct you on how to become a thief.

As soon as you become thief you can now fight for a cause. You can beat on things that you couldn't beat before. If you experience people that steals your kills, change channels or ask them politely to stop kill stealing. Remember, if you can pass through all the suffering of the thief, you will join the ranks of the strongest jobs in the world of MapleStory.



Throwing-weapons and Equipment

Throwing-stars and throwing-knives are used by Assassins. Some of them provide extra damage, with regard to the basic and weakest ones, the Subis. The more Weapon Attack a throwing-star provides, the better — and, thus, more expensive — it is. Currently, the strongest star is the Balanced Fury throwing-star. Acquisition of stronger stars can improve damage dealt. However, you should remember that the stronger/est throwing-weapon(s) may not be good for your wallet.

The equipment that Thieves use is very critical to their efficiency. People that utilise the DEX-less technique (use little or no DEX at all) would have to purchase equipment that provides dex. People that use equipment that provides DEX does not have to add DEX each level, thus allowing them to add points into LUK. Since LUK provides damage to Thieves, it is very important.

Edit by Ajwork -- One would not have to worry about having dex equipments if they were low to no dex, they would just not have to mind wearing the same equipment for many levels. Luk is important though; which is why we have dexless builds today.

Skill Point Adding

Levels 1~30

Since you are a Sindit, you are going to be using a claw from about level 10~40. Here is Skill Point Adding:

 Brought to you by Assaulter7 of Bera.
 AssaulterX of Scania

  • Job Advancement: 1 Lucky Seven
  • Level 11: 1 Lucky Seven, and 2 Nimble Body
  • Level 12: 1 Lucky Seven, 1 Nimble Body, and 1 Keen Eyes
  • Level 13: 1 Lucky Seven, and 2 Keen Eyes
  • Level 14: 1 Lucky Seven, and 2 Keen Eyes
  • Level 15: 3 Keen Eyes (Maxed)
  • Level 16: 3 Lucky Seven
  • Level 17: 3 Lucky Seven
  • Level 18: 3 Lucky Seven
  • Level 19: 3 Lucky Seven
  • Level 20: 3 Lucky Seven (maxed)
  • Level 21: 3 Disorder
  • Level 22: 3 Dark Sight
  • Level 23: 3 Dark Sight
  • Level 24: 3 Dark Sight
  • Level 25: 1 Dark Sight, 2 Nimble Body
  • Level 26: 3 Nimble Body
  • Level 27: 3 Nimble Body
  • Level 28: 3 Nimble Body
  • Level 29: 3 Nimble Body
  • Level 30: 3 Nimble Body

By Level 30

By level 30, your skill book should be this way:

  • Lucky Seven: 20 (Maxed)
  • Keen Eyes: 8 (Maxed)
  • Nimble Body: 20 (Maxed)
  • Dark Sight: 10
  • Disorder: 3

Edit by Ajwork-- The logic behing the build is simple: A Sindit would not focus on their Daggers until level 40~50, making Double Stab a filler skill. Lucky Seven is the prime attacking skill until levels 40~50, and Keen Eyes make Lucky Seven as good as it is. Nimble Body can help you in fights or even just walking while still being able to attack, Dark Sight cannot. Disorder is not considered especially helpful, due to it's limited-potential effects, as well as outright useless (Few skills are useless, this is one of them.).

2nd Job Advancement Procedure

Finally, level 30! Time to make the second job advancement! To make the second job advancement, go back to where you first got your job of Thief and talk to the Dark Lord. When you talk to him, he will give you a letter to take to his instructor.

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The Dark Lord.

The instructor is two maps east of Kerning City; Talk to him. Buy 50 or 60 orange potions before leaving. He'll take you to the advancement area. The only way to get out is to change channel or die. All I can say after this is, go after the monsters. Get 30 dark marbles, return to the thief instructor and obtain the proof. Now, go back to The Dark Lord (Long lecture comes). Choose the Bandit and then confirm your choice. Congratulations! You are now a Bandit, and have just proceeded into your second job advancement!

The Bandit

Main article: Bandit/Long

The Bandit is the lesser popular second job advancement class for the thief. The Bandit attacks from close and uses daggers or cutters as their main weapons of choice. They may use claws, but they are going to be weaker with them than the Assassin.

Pros: Can attack up close, can use savage blow which can attack up to 6 times in a row in the same second. Very high damage, and great mob control.

Cons: Is not ranged, cannot attack as fast as an assassin. Prone to be KSed, because of the time required to reach a single monster. NOTE: Sindits are very good with Ranged attack even if you are a Bandit due to 1st job Skills.

Edit by Ajwork-- Thanks to Nexon updates, it is now possible for even the less-popular classes to level up fast, thanks to various updates to the game such as Party Quests, training spots, and events. Don't let a KSing factor decide which class is right for you.


Skills

The following is a list of skills a Bandit can use.


IconName and DescriptionMax LevelRequirements
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Dagger Mastery: Increases the dagger mastery and accuracy. This only applies when a dagger is wielded.
  • Level 20: 60% dagger mastery, +20 accuracy
20
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Endure: Additional recovery for both HP and MP even while hanging still on a rope or a ladder.
  • Level 20: Additional recovery of HP +60, MP +20; every 10 seconds on a rope or a ladder
20
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Dagger Booster: Uses HP and MP to temporarily boost up the attacking speed of the dagger. It only works with a dagger wielded.
  • Level 20: HP -10, MP -10; dagger attacking speed increases for 200 seconds
20Dagger Mastery level 5.
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Haste: Temporarily improves the speed and jumping ability of every member of the party.
  • Level 20: MP -30; +40 Speed, +20 jump for 200 seconds
20
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Steal: Enables the character to steal an item from an enemy with a certain success rate. Only one clean steal per monster, but multiple attempts can take place in the process.
  • Level 30: MP -24; 40% success rate to steal, basic att. 100%
30Haste level 5.
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Savage Blow: Dagger: Use MP to attack an enemy up to 6 times in a row. This skill can only be used while wielding dagger.
  • Level 30: MP -27; Attack 6 times, dealing 80% damage per strike
30

Bandit Techniques

Here is a list of techniques that most bandits love to use.

  • Savage blow is a good move, good for getting attention, so you can use it to show off.
  • Haste is your friend: Always use haste, so that you can keep those ranged people from KSing you.
  • Don't use Savage Blow on weak things: This skill uses a lot of MP, thus requiring to consume MP potions to replace, thus wasting money unnecessarily.
    Edit by Ajwork-- This obviously does not apply to rich players.
  • Be fast: When you are low-leveled, many ranged people will KS you, so use strategy and speed to level up.

Edit by Ajwork-- Look at Savage Blow's page; you'll notice as you level the skill up, you'll gain a higher attack power. However, when you get the skill to 10 and have the option to raise it to eleven, wait a moment. The damage instantly goes from 75% to 60%, and from four hits to five, and from 15 MP to 18 MP. Take this into consideration before leveling the skill up; you may want to conserve your points until you can raise the skill up higher.

Edit by Daysdarkness: While the jump from 75% to 60% is astounding, remember, they both will do a total of 300%

Sindit Techniques

Here is a list of techniques that most Sindits love to use.

  • Savage blow is a very good move to the Sindit. Due to the fact that you are ranged and close-ranged.
  • Haste comes in handy! Since you can range very well, You can jump higher, and since your also good at close-ranged, you can get to the monsters first!
  • DO NOT USE SAVAGE BLOW ON LOW LEVEL MONSTERS! IT WASTES: YOUR MP, YOUR MONEY ( MP POTS ) AND GOOD TIME!
  • Go Quick: When you are low leveled using close-ranged, Don't. Use ranged until level 40 ( your a bandit then ) then start moving into more of close-ranged.
  • Your ranged and close-ranged

Skill Adding Levels 30~70

Since you are a Sindit, you should have turned into a Bandit at the Job Advancement. Here are 2 builds:

Daysdarkness: While I do not yet have a sindit, the second build seems better. This is due to the fact that you will get rare drop items more often, and thus can make more money (selling at FM). Thus letting you buy more pots, ones you would not need if you got the endure skill. it is difficult to say if either would save you more time.

Endure Build

Level 30: +1 Dagger Mastery (1)

Level 31: +3 Dagger Mastery (4)

Level 32: +3 Dagger Mastery (7)

Level 33: +3 Dagger Mastery (10)

Level 34: +3 Dagger Mastery (13)

Level 35: +3 Dagger Mastery (16)

Level 36: +3 Dagger Mastery (19)

Level 37: +3 Savage Blow: Dagger (3)

Level 38: +3 Savage Blow: Dagger (6)

Level 39: +3 Savage Blow: Dagger (9)

Level 40: +3 Savage Blow: Dagger (12)

Level 41: +3 Savage Blow: Dagger (15)

Level 42: +3 Savage Blow: Dagger (18)

Level 43: +3 Savage Blow: Dagger (21)

Level 44: +3 Savage Blow: Dagger (24)

Level 45: +3 Savage Blow: Dagger (27)

Level 46: +3 Savage Blow: Dagger (30)

Level 47: +3 Dagger Booster (3)

Level 48: +2 Dagger Booster (5) , +1 Haste (1)

Level 49: +3 Haste (4)

Level 50: +3 Haste (7)

Level 51: +3 Haste (10)

Level 52: +3 Haste (13)

Level 53: +3 Haste (16)

Level 54: +3 Haste (19)

Level 55: +1 Haste (20), +1 Endure (1), +1 Dagger Booster(6)

Level 56: +3 Dagger Booster (9)

Level 57: +3 Dagger Booster (12)

Level 58: +3 Dagger Booster (15)

Level 59: +3 Dagger Booster (18)

Level 60: +2 Dagger Booster (20), +1 Endure (2)

Level 61: +3 Endure (5)

Level 62: +3 Endure (8)

Level 63: +3 Endure (11)

Level 64: +3 Endure (14)

Level 65: +3 Endure (17)

Level 66: +3 Endure (20)

Level 67: +3 Steal (3)

Level 68: +3 Steal (6)

Level 69: +2 Steal (8), +1 Dagger Mastery (20)

Level 70: +3 Steal (11)

End Results of Endure Build

  • 20 Dagger Mastery (Maxed)
  • 30 Savage Blow (Maxed)
  • 20 Dagger Booster (Maxed)
  • 20 Haste (Maxed)
  • 20 Endure (Maxed)
  • 11 Steal

Steal Build

Level 30: +1 Dagger Mastery (1)

Level 31: +3 Dagger Mastery (4)

Level 32: +3 Dagger Mastery (7)

Level 33: +3 Dagger Mastery (10)

Level 34: +3 Dagger Mastery (13)

Level 35: +3 Dagger Mastery (16)

Level 36: +3 Dagger Mastery (19)

Level 37: +3 Savage Blow: Dagger (3)

Level 38: +3 Savage Blow: Dagger (6)

Level 39: +3 Savage Blow: Dagger (9)

Level 40: +3 Savage Blow: Dagger (12)

Level 41: +3 Savage Blow: Dagger (15)

Level 42: +3 Savage Blow: Dagger (18)

Level 43: +3 Savage Blow: Dagger (21)

Level 44: +3 Savage Blow: Dagger (24)

Level 45: +3 Savage Blow: Dagger (27)

Level 46: +3 Savage Blow: Dagger (30)

Level 47: +3 Dagger Booster (3)

Level 48: +2 Dagger Booster (5) , +1 Haste (1)

Level 49: +3 Haste (4)

Level 50: +3 Haste (7)

Level 51: +3 Haste (10)

Level 52: +3 Haste (13)

Level 53: +3 Haste (16)

Level 54: +3 Haste (19)

Level 55: +1 Haste (20), +1 Steal (1), +1 Dagger Booster(6)

Level 56: +3 Dagger Booster (9)

Level 57: +3 Dagger Booster (12)

Level 58: +3 Dagger Booster (15)

Level 59: +3 Dagger Booster (18)

Level 60: +2 Dagger Booster (20), +1 Steal (2)

Level 61: +3 Steal (5)

Level 62: +3 Steal (8)

Level 63: +3 Steal (11)

Level 64: +3 Steal (14)

Level 65: +3 Steal (17)

Level 66: +3 Steal (20)

Level 67: +3 Endure (3)

Level 68: +3 Endure (6)

Level 69: +2 Endure (8), +1 Dagger Mastery (20)

Level 70: +3 Endure (11)

This build is suggested because steal would probably be better than endure

End Results of Steal Build

  • 20 Dagger Mastery (Maxed)
  • 30 Savage Blow (Maxed)
  • 20 Dagger Booster (Maxed)
  • 20 Haste (Maxed)
  • 20 Steal (Maxed)
  • 11 Endure

'SUGGESTION' It would also work if you evened out steal and endure because both aren't really neccessary to have.

Training Areas

You may want to train at these areas:

Main article: Thief Training Reference

Level 1~30

  • Levels 6-10: Do not train on Orange Mushrooms, since they are far too difficult — they will take many hits to kill and deal great amounts of damage. Snails and Shrooms are still good for training at these levels.
  • Levels 15-20: Pigs and Ribbon Pigs. Pig Beach is a great place, since there is a vast amount of Pigs, but also a vast amount of people. Just keep looking around for a place in Pig Beach. But if you cannot kill them in 1 or 2 hits, you can still get experience from Orange Mushrooms at Henesys or Kerning City.
  • Levels 21-30: Green Mushrooms and Horned Mushrooms are great monsters for Rogues at these levels. You can try the Green and Horned Mushroom tree in Ellinia. You may also try doing the Party Quest in Kerning City. For Dagger Rogues to which Horned Mushrooms cost too much MP, they can try the Green Mushroom tree. Funded or rich Claw Rogues may want to take on Zombie and Horned Mushrooms at Ant Tunnel, for more challenging training.
  • Levels 27-30: If desired, you can go to train to the Ant Tunnel with Zombie and Horned Mushrooms or to Perion with Wild Boars. If you find these monsters too difficult, you can stay with Green and Horned Mushrooms.

Levels 30~70


  • Levels 35-40: By now, you should be pretty strong. You can make a choice of either Wild Boar or Fire Boar for both Assassin and Bandit. Wild boars would still be good until the mid forties (40-43), even though it is a pain. You can also enter the carnival or Ludibrium party quests in these levels.
  • Levels 40-45: Try Jr. Cellions, Jr. Lioners and Jr. Grupins. They give good exp., great drops and you can get solid horns for the orbis exchange quest. You can also try out the Ludibrium Party Quest — if long waits do not bother you! If you are lucky and do rapid Party Quests, you can get great experience and very neat rewards.
  • Levels 45-50: By now, you should be able to fight Star Pixies. They drop a fair amount of Pan Lids and give decent experience. Again, you can try Ludibrium Party Quest for lots of experience — if you are lucky. Since you are high-levelled, party leaders would want to invite you.
  • Levels 50-55: Star Pixies or Zombie Lupins — good drops and good exp. Stone Gollems around Henesys or Block Golems in Ludibrium Eos Tower would also be good. If you can find a training spot, Sakura Cellions give good experience because of their fast spawn rate. Just bring a lot of stars. =)
  • Levels 60-70: You can go to either Drake's Meal Table (for Assasins and Bandits) or Hot Sand (for Bandits solely). Coolie Zombies in El Nath may give the best exp. amounts at these levels. Beware — it will be hard to get a spot, because pratically every other class trains here.

Levels 70~90+


  • Levels 70-80: It is now the time for the Third Job advancement. Contrary to popular belief, Coolie Zombies give still the best exp. ratings for these levels. As Hermits gain three-minutes Shadow Partner, The Forest of Golem' party-experience begins to rival those of Zombies.
  • Levels 80-90: Coolie Zombies and Mix Gollems are still the best source of exp. until level 82 approximately, when a new variety of areas open up. Hermits can go to Death Teddies in Ludibrium; Chief Bandits can go to Ghost Pirates. In mid-to-late eighties, both Hermits and Chief Bandits can train on Spirit Vikings or Squids at Aqua Road. Parties at Master Death Teddys may yield good exp too. Chief Bandits may also consider hunting Gobies at Aqua Road, as Meso Explosion can kill the houses quickly. Bain parties in Zipangu are also a nice place to train for players.
  • Levels from 90 onwards: Most Thieves tend to stay at their prior training locations. As Hermits reach levels near one hundrer, they can easily get into parties fighting Grim Phantom Watches. Thieves who wish to or have followed low-DEX builds may want to kill Zakum for the Zakum Helmet. Chief Bandits can party with a Priest at Dual Ghost Pirates for nice amounts of exp., usually after level one hundred.

The End?

NO! This is not the end. This is the beginning. Pretty much you just made it to a Bandit. But, always.
You Are a True Sindit

Thanks for reading my Guide to The Sindit!
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